IndieGames.com: "On with our look at the IndieCade 2010 finalists, and next up is Cargo Delivery, a physics-based puzzler with a sea-faring twist. The game follows the exploits of Rufus, who is trying to get home by sea.
The problem is, he needs to take a whole bunch of cargo with him on the trip too. Levels begin with the player stacking all the different sized blocks and boxes onto the ship, before strapping it all down with chains and rope, then setting sail. From what I can tell, it seems that once the journey has begun, you no longer have any input, and must pray that you've buckled it all down properly and the ship reaches its destination intact."