CVG writes: Last week we went chicken oriental at the Call of Duty: Black Ops multiplayer reveal event in Los Angeles, and part of our mega reporting included the event's first epic interview with Treyarch community man, Josh Olin.
Coming straight out of the presentation and into the interview room, we were naturally full of questions about the new CoD instalment (unfortunately the nine other journalists in the room weren't so active - just their Dictaphones).
In part one of our chat the Treyarch man offers more details on gambling, video sharing and the difficult challenges it faces in balancing Black Ops. Read on what he had to say after the break...
Modern Warfare 3 Ranked Play will be arriving sometime in the middle of Season 1. Treyarch is once again handling development of it.
I'll bite.
I don't min/max or alter controller schemes anymore because the default options suit me fine aside from aiming sensitivity, which was freakishly low on default.
But the matchmaking system still does that dissemble-reassemble which I hate and knew that my following games after my first overall score would increase In difficulty, i.e. drop shotters (many more examples)
You've got this ranked play but you have this spm scale that throws you against the sweatwall of hell (2 good games>1 bad game)
Swiftly uninstalled and I save 110+gb
Just 24 hours following the Modern Warfare 3 reveal, former Treyarch Studio Design Director David Vonderhaar has announced he’s stepping away from both the Call of Duty studio and Activision.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.