We're still working on the August Xbox Live Arcade sales analysis here at GamerBytes HQ, but we thought we might give you some insight into the September analysis -- Dead Rising: Case 0 was a very good idea.
This $5 stand-alone chunk of Dead Rising 2 gives players a little insight into the new hero Chuck Greene as well as the amazing ability to kill Zombies with a drill-bucket. As of now the Leaderboards show that over 328,290 players have given Case 0 a go, and that's in less than 7 days -- an amazing feat. Money wise, assuming Microsoft take a 30% cut on the game, Capcom could well have made $1,149,015 off of it for this week alone.
Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.
Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Over the last week, Jake has been going back to the Dead Rising 2 Off The Record remaster and has been an absolute blast. When he was 15 he first got his Xbox 360 and Dead Rising with it, it was unlike any other experience. It made him wonder though, what happened to the Dead Rising series.
Interesting timing. This retrospective was released just a few days ago: https://youtu.be/Et-cKSrWuc...
They took away the depth and charm of the game that made it fun and interesting, and made it into a generic zombie killing game.
This was the series the got me to buy an Xbox 360. The first one was so good. It still had horror elements. As it went on it became kind of a parody. Never forget getting Zombie Genecider achievement and then restarting the game to get the Mega Buster. That thing was monstrous against enemies.
i personally think it's a good idea as i had no intention of buying the game until i played (and loved) the xbla prequel, its defo got 1 sale here for the main game!!
The game companies could probably make a smaller chunk of the game to test the waters (some inovation would be welcome) before a retail release and if not succesfull critically or commercially either sort out the problems for a retail release or jus scrap it and move onto something else with a much smaller risk of gettin a loss.
I love the way they released the prequel story as an arcade game. On top of that, it was half off. I played the trial for it though and I wasn't a fan. Just not my type of game. :(
For 400msp It's a bargain.
XBLA is profitable. Great game. Tons of value and replayability for only 400 points. More devs should do stuff like this.
Hopefully that future xbla titles might follow this pricing scheme. Thank you Capcom. Thank you Microsoft.