There are so many ways to define failure. Doesn't it sometimes seem that each new MMO tries to come up with its own innovative formula, some new and novel way to drive their game headlong into the abyss?
Star Wars Galaxies was a great game until Sony Online Entertainment got WoW envy, dumbed down the game, and lost their subscribers. Warhammer rushed their game to market, delivering a horrendously buggy and unbalanced MMO (The PvP was great, though.). Dungeons and Dragons Online (DDO) had fabulous PvE instances, but not much else to keep you busy. Champions Online was fun until you got to the end and didn't have much to do. And Star Trek Online was rolled out only half-finished, ignoring the fact that Star Trek fans wanted to play Klingons.
In an alternate universe, all of these MMOs might have been great. Each of them had hordes of excited fans and MMO gamers anxious to play their game, and yet each managed to fail in its own way.
Just how long do MMO’s last before going free to play? GameKeysNow takes a look
For every game that truly lives up to its potential, there are a couple that absolutely miss their mark. Be it a simple case of over hyping an unfinished product, to game systems that downright are broken, or even just a game being inexcusably horrible, some games just leave a terrible taste in people’s mouths.
I think rogue warrior needs to be on here. And why Isn't E.T. on here since we're talking about all time terrible games. That game single handily crashed the video game world.
For me Haze. I was interested to play it. That was until I played the demo. Picked it up in a bargain bin later on after its launch and I am glad I did........pick it out of a bargain bin and not pay full price
APB , that game went from having a 100mill dollar budget to bankruptcy so fast , it should be a record on its own
No Dude Nukem: Forever? That games had so much hype surrounding it and it turned out to be a steaming pile.
PC Gamer - The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.
hahaha APB = FPB (Fail Points Bulletin)
first thing first, they should have revamped the shooting and driving mechanics
then maybe added a little more life to the city, i.e.: shops, traffics lights FFS!!!, the districts weren't even that believable and enjoyable - just bland and boring.
Given time it might have been a good shooter MMO.
Too bad the developers got laid off
Man, it sound like at the conception stage, someone dropped the ball. So many core elements of an engaging MMO are missing from ABP. I doubt it would survive even with a Free to play model.