Idealized: MMORPG
Probable Failure writes, "MMORPG’s today fall into 3 distinct categories. WoW, games that imitate wow and say they don’t, and games that try to avoid WoW’s paradigms. The problem with the former two is an emphasis on “grinding” or repeating boring tasks over and over and a lack of customization, and with the latter a lack of content. Regardless, all of these games lack the “fun” factor that came with multiplayer games in the pre-internet age. The game also seeks to bridge the “hardcore” and “casual” demographics, by creating a highly competitive environment that will have enough freedom for non-competitive players to do as they please. At the behest of Erik, I am allowing him to post my conceptualized MMO game that I believe (perhaps rather vainly) circumvents all the problems with current MMORPGS."











