EDGE: "Today, we get the definite feeling that Shinji Mikami doesn't want to be interviewed.
With a designer ball-cap pulled down over his face and his body slouched deep into his chair, Mikami is far from appearing the firebrand revolutionary that his work on Resident Evil 4 might hint he really is. But his apparent reticence is not entirely unwarranted. Undoubtedly jet-lagged and tired from a packed day of interviews, it's probably a case of catching him at the wrong time and the wrong place.
When we mention P.N. 03, however, he noticeably perks up, keen to point out the differences between that title and his new game, Vanquish. We go on to discuss why Vanquish is the game Mikami hoped P.N.03 would be, the difficulty of balancing eastern and western tastes and the importance of iterative design."