Console Monster writes: "Every new IP that releases within the racing genre boasts new - sometimes genre-defying concepts - that either make or break the title (or should that be brake...). Split/Second: Velocity from Black Rock Studio and Disney Interactive Studios is one of the latest titles to arise from this genre, bringing with it a hyper-competitive reality television show that sees players interact with their environment."
Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
Racing games, on the outside are very attractive propositions to gamers and non-gamers alike. You don’t have to explain to somebody what the object of such a game is. You get in a car and try to get to the end of the course before the other racers, simple.
One of my fave racers of all time. Such a cool concept. Gut wrenching knowing there will never be another one 😭
James Pettegrow talks us through an arcade racing title that didn't get as much credit as it deserved.
Split/Second and Blur were the two most under rated racers last gen. They were great games and wish there were potential sequels.
Hoping for BC as I still got the XB1 disc and still play it time to time. This and Midnight Club LA along with Project Gotham Racing 4 are hidden racing gems from the X360 days.