CVG: The Making of Splinter Cell Conviction

CVG writes: "On a cold morning in January 2008, Maxime Béland entered Ubisoft's Montreal studio, swiping his way through layer after layer of security, and sat down to begin work on Splinter Cell Conviction. Béland had wrapped up his work on Assassin's Creed in November and would be joining his colleague and new Conviction producer Alexandre Parizeau as Creative Director on a project in trouble."

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Greywulf3007d ago

So we used the unreal engine and...