Gamespot writes:
APB is a fascinating, sometimes fun, and very troubled team-focused third-person shooter that occasionally drops moments of intense joy in the midst of its major flaws and frustrations. You may have heard it touted as a massively multiplayer online shooter, but that is somewhat of a misnomer: The maps you share with up to 79 other gun-toting urban soldiers are fairly large, but most shoot-outs occur on a small scale. APB's greatest irony is that its persistent MMO trappings offer more in the way of smaller, less invigorating battles than the larger, consistently exhilarating ones you encounter in more typical online shooters like Battlefield: Bad Company 2. That isn't to say that APB doesn't occasionally explode with intensity. You might chase an escaping criminal in a four-door sedan while three fellow law enforcers hang out the windows, taking down the criminal's reinforcements.
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For every game that truly lives up to its potential, there are a couple that absolutely miss their mark. Be it a simple case of over hyping an unfinished product, to game systems that downright are broken, or even just a game being inexcusably horrible, some games just leave a terrible taste in people’s mouths.
I think rogue warrior needs to be on here. And why Isn't E.T. on here since we're talking about all time terrible games. That game single handily crashed the video game world.
For me Haze. I was interested to play it. That was until I played the demo. Picked it up in a bargain bin later on after its launch and I am glad I did........pick it out of a bargain bin and not pay full price
APB , that game went from having a 100mill dollar budget to bankruptcy so fast , it should be a record on its own
No Dude Nukem: Forever? That games had so much hype surrounding it and it turned out to be a steaming pile.
PC Gamer - The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.