It’s Grand Prix weekend once again, and being just about half way through the season, what better time to take a look back at some of the videogames that arguably paved the way to Formula 1′s success.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Konami: "Notice of Service Termination
Thank you for your continued support of 'Amazing Bomberman'.
The game has been available on Apple Arcade since its launch in August 2022, but due to multiple factors, the game has decided to end its service and operations.
Please refer to the schedule below for details.
We would like to thank you all for your enthusiastic support of the game.
The entire development team would like to express our deepest gratitude.
We hope you will enjoy the game until the very end."
I mean… it was pretty underwhelming. They basically slapped on that overused “neon remaster” aesthetic that a bunch of older revivals have leaned on, cranked up the speed a bit, and called it a day. No real innovation, no fresh ideas, just a faster, flashier version of something we’ve already seen.
An update on EA SPORTS™ WRC.
Dear Rally Community,
Every great journey eventually finds its finish line, and today, we announce that we've reached the end of the road working on WRC.
'It marked the first time the studio had used the license in 18 years since 2022’s Colin McRae Rally 3.'
Can you not get AI to do proofreading?
Weird article written by a bot.
In any case I knew EA would ruin Codemasters.