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THQ Integrating Live Gamer Micropayment Model Into Company of Heroes Online

Online monetization platform Live Gamer has partnered with THQ to bring a microtransaction model to Company of Heroes Online for the game's North American launch, the companies said Monday.

It's THQ's latest move in the publisher's efforts to realign its business to focus more on online models. Live Gamer said that the real-time strategy game Company of Heroes Online is just the first of THQ's offerings that will implement the platform, with more Facebook, PC and mobile-based microtransaction games on the way.

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gamasutra.com
20°

Company of Heroes 2 Open Beta: First Thoughts [Capsule Computers]

A brief examination of the good and the bad following eight hours of Beta play.

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capsulecomputers.asia
20°

Relic: Shutting Down Company of Heroes Online "Sucked"

GamerZines writes:

As much as we're pumped about the impending release of Company of Heroes 2, there's still a voice in the back of our heads that occasionally perks up and enquires, “Whatever happened to Company of Heroes Online?”

Relic Entertainment's big free-to-play RTS experiment went into open beta in September 2010 to great fanfare from both journalists and gamers alike, but in March 2011 THQ elected to close the service with only a terse statement to players thanking them for their “continued support and feedback.”

So what exactly happened? We recently caught up with Company of Heroes 2's lead designer Jason Lee to ask exactly that.

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gamerzines.com
30°

Company of Heroes Online was "vital learning experience" for Relic

Lead director Quinn Duffy of Relic's Company of Heroes 2 says they and THQ learnt some "vital" things from their time with Company of Heroes Online. It's too early to talk multiplayer.

Online play is an "important part of the legacy" of Relic, said Duffy, and it's a "vital part" for fans. Company of Heroes Online wasn't a throw away project as lessons have been applied.

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strategyinformer.com