Ron Gilbert has said he hopes DeathSpank helps “open the door” for future digital titles on PSN and XBL.
Speaking with Gamasutra, Gilbert said the digital sphere needs interesting games with “more meat on them”.
Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.
Original Monkey Island creators Ron Gilbert and Dave Grossman talk with us about the series' humor and bringing it forward 30 years in an interview from PAX West.
The gameplay trailer reveals the reimagined designs of Guybrush Threepwood and friends and a console launch exclusive on Nintendo Switch.
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games.
It’s been many years since Guybrush Threepwood was last locked in a battle of wits with his nemesis, the zombie pirate LeChuck. His true love, Elaine Marley, has turned her focus away from governing and Guybrush himself is adrift and unfulfilled, having never found the Secret of Monkey Island. Hip, young pirate leaders led by Captain Madison have shuffled the old guard from power, Melee Island has taken a turn for the worse, and famed businessman Stan has been imprisoned for ‘marketing-related crimes’.
Banter with old friends and new faces on familiar islands now under dangerous new leadership. Then, take to the high seas and explore the new and unknown as you work your way out of tough predicaments. Clever puzzles, bizarre situations, and devastating ripostes are all that stand between Guybrush and glory.
i mean, im glad there is another game but the art style direction ... im not so sure.
it reminds me of guacamelee, and it worked for those two games.
we'll see. lol
PSN already has games with meat on them. Warhawk, GT5P, inFamous, Wipeout HD.. I think you 360 journalist need to play games outside the box before talking about other platforms.
Infamous and GT5p (albeit an extremely fleshed out demo)clearly sold in stores. WipeoutHD is a great game and that point holds, but using "retail games as downloads" as your argument is weak. Your comment reeks of sony fanboy-ism
If they could put FFVII-FFIX on PSN, have a title like Shadow Complex on XBL, then they could/should make DL games with more depth than they usually do.
Really don't see why someone doesn't put out an episodic JRPG with say 10-20 hour of gameplay per "episode."
Actually, its what I would do with a bit of programming skill, a killer rig, and a few million needed to sell the idea to Sony/MS.
I'd say Fat Princess, Siren, Super Star Dust HD, Pixel Junk Monsters, Wipeout HD are all pretty good games available on PSN. I think that's the best you can really do. I'm prone to looking at downloading games off PSN as "impulse buys". Games in the $5-$20 buck range.
The more "depth" a game has the more expensive its going to be to develop, the more likely it would just end up being a disc based game anyway with the usual 50-60 dollar price tag. Keep downloadable games fun and affordable with some replayability and multiplayer. Want to flesh the game out a little bit as time goes on? Offer some affordable 99 cent to $4.99 DLC with new modes or characters.
I think gamers would find it tougher to part with $39.99 on a PSN/XBL downloadable game, regardless of content. It's just part of that downloading vs physical copy argument, "If i'm paying a lot of money for something, I want to OWN it, not "own" it."
Xbox
Shadow Complex
Geometry Wars 1 & 2
Magic The Gathering: Duels of the Planeswalkers
Poker
PS3
Wipeout HD
Zen Pinball
Magic The Gathering (announced)
Poker
Burnout Paradise
Those are my "meatiest" but the whole point of arcade games is to be nuggets. Jump in and enjoy from the word go.