SocomUnion.com: What Makes Socom Different

SocomUnion.com: What Makes Socom Different

Coramoor_|16 years ago|Dev

SocomUnion.com Writes: "Socom has always existed in a different sphere than almost every multiplayer shooter on consoles. In the early days of the PS2 era, the shooter sphere was very limited and lacked a standardized control set. Socom: US Navy Seals had the benefit of releasing after Halo had created a control scheme for dual stick controllers with 4 “bumper” buttons. Despite this Socom offered four different control schemes: Frogman, Lefty, Sure Shot, and Precision Shooter. Precision shooter is the setup that followed the control scheme that Halo had given us. Sure Shot was my personal preference over the years until it was removed due to the fact that it enabled you to move side to side so fast you could actually make the hit box not register contact. I remember knowing someone in Socom 2 who was actually capable of doing the strafe technique so fast that he was basically invincible."

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