GamingUnion.net: "Every time a good bit of All Points Bulletin shines through it's immediately hamstrung by a wide variety of issues. Uninspired world design, simplistic and combat, boring quests, and unforgivably bad itemization lay waste to any good qualities the game may have. It's unfortunate, because there are a lot of really fantastic ideas sitting around the world of APB, and perhaps with a bit more time and polish the game that exists now could be something fantastic. As it stands right now All Points Bulletin is a game that fails to amuse on many different levels, one of which is lasting entertainment value."
Just how long do MMO’s last before going free to play? GameKeysNow takes a look
For every game that truly lives up to its potential, there are a couple that absolutely miss their mark. Be it a simple case of over hyping an unfinished product, to game systems that downright are broken, or even just a game being inexcusably horrible, some games just leave a terrible taste in people’s mouths.
I think rogue warrior needs to be on here. And why Isn't E.T. on here since we're talking about all time terrible games. That game single handily crashed the video game world.
For me Haze. I was interested to play it. That was until I played the demo. Picked it up in a bargain bin later on after its launch and I am glad I did........pick it out of a bargain bin and not pay full price
APB , that game went from having a 100mill dollar budget to bankruptcy so fast , it should be a record on its own
No Dude Nukem: Forever? That games had so much hype surrounding it and it turned out to be a steaming pile.
PC Gamer - The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.
Sounds like it's really not worth investing the time in.
Sad this game turned out so horrible
Ouch, I was so pumped when they announced this back at GDC like 2 or 3 years ago. Too bad it also goes by an expensive subscription I would never pay for too.
Bugger, I thought the concept was pretty nifty =/