PlayStation 3D: Performance Analysis

Eurogamer-Digital Foundry's technical analysis of Killzone 3D demo and PlayStation 3D launch titles: MotorStorm: Pacific Rift, WipEout 3D and Super Stardust HD.

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Dazel3961d ago

A balanced, objective and well written ps3 article. bravo.

outrageous3961d ago (Edited 3961d ago )

What I found interesting was how Digital foundry didn't want to examine the KZ 3 It's pre-alpha and has obvious technical issues so they will wait for the " REAL " game...REALLY, when has that ever stop them before. They love to manhandle screen shots and developer diary vids, NOW its not fair to judge a game demo until it's release. Nothing new there tho, any regular reader of Digital Foundry knows the deal. These guy's are constantly wrong until they are corrected by people who ACTUALLY make games. Making up terms and definitions when they don't know what's happening on/in the screen/game. Maybe they have finally learned to wait till the final code/game hits retail before attacking it, BUT I doubt it.

BTW...I agree in part with Da Truth down below. Yes, there articles are better than the average " Ten ugly games on PS3 " type of stuff, but the problem is when people/groups try and manipulate the information available to skew the truth and attempt to pull one over on the average gamer/user to push there agenda. Conduct a interview or tech break down of some video/demo/game and let the reader decide what to make of it. Offer your opinion at the END of the piece and your reasons WHY.

Many times outfits like Digital Foundry ( as well as others ) talk about things nobody will/can notice or even see under regular viewing. Freezing frames and magnifying them 500% ( something they love to do ) then complaining about how they look is shady at best. Using a technique like that to discredit a game is unprofessional and irresponsible.

deafwing3960d ago

.. super star dust hd looked better ... not that I didn't like it to begin with ... but damn, if they can make games 3D and improve their frame rate and resolution because of it, then that's not a bad thing.

peeps3961d ago

Interesting read as always from digital foundry. I bet ssdhd is crazy in 3d lol

DaTruth3961d ago

Once again, an informative article flies under the radar for the regular flamebait sales crap that we generally see here all the time!

I take issue with Digital Foundry's general bias in PS3-360 articles, but the read is always interesting, educational and informative, which is generally better than mindless, flamebait crap!

Captain Tuttle3961d ago

It's 210 degrees as I post this and near the top of the front page.

DaTruth3961d ago

You must be in the 360 section, where there is always a lack of news. In the PS3 section 13 comments doesn't get you to the top!

Blitzkid3961d ago

Looks unbelievable gooooood! but the performance could be better

Dylantalon13961d ago

@ Blitzkid

you havent seen ssdhd judging by your post or youre an idiot. ssdhd looks amazing in 3d with no graphical compromises. i have the game which i play in 3d a lot and it looks amazing where the 3d gives a better experience with no degradation. motorstorm p.r. looks amazing in 3d also but there is graphical degradation with a few pop-ins. ssdhd and motorstorm p .r are the best 3d representations currently available on the ps3 with ssdhd being the best. i cant wait to see gt 5 in 3d in november and killzone 3 in february of 2011.

3d is amazing and relevant in the gaming industry and potentially offers a better experience if done correctly. 3d is way better than the 2 dimensional 3d images of today.

nickjkl3961d ago

i wonder if the ps3 is maxed out now

because as it stands pre alpha killzone 3 in 3d cuts the resolution

da305kratos3961d ago

in pre alpha...i'm sure things will improve between now and release...

kevnb3961d ago

a gtx 7900 can only be stretched so far, they are already using tons of smoke and mirrors to make games like killzone 2 look good.

P1NKY3961d ago

"a gtx 7900 can only be stretched so far" True but who said they were only using the GPU? If you didn't already know the CPU (CELL) is used to boost graphics is practically ALL games. I very much doubt that a GTX7900 could even produce a game looking that good. CELL is very powerful when used effeciently.

ALFAxD_CENTAURO3961d ago (Edited 3961d ago )

They are using most of the CPU.

Is using MLAA which is the best Anti Aliasing on Consoles only on PS3, and is used in few games like God of War 3, Infamous 2, and more tech settings to make a better visual effect.

It is Pre Alpha, can't imagine how will be the final product.

thewhoopimen3961d ago

I dunno but if you "happen" to read the article Killzone3 2D's framebuffer is rendering the game at 1280 x 1470. Remind me how much stretching we're talking about from the predecessor's 1280 x 720.

Redempteur3961d ago

did you read the articles ... these were early shots these 3d conversion were made when the devs are not accustmed to 3D ... They said that motrostorm was way more impressive ....

Also killzone 3 is pre alpha code ...

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