Deconstructing the Video Game: Three Pillars of Design for Interactive Drama (Heavy Rain)

Heavy Rain is a radical revision of the medium, changing, and in many cases eschewing, video game-defining principles which have remained largely unchanged since the arcade era. If it weren't for such a deep-seated departure from stagnant norms, Heavy Rain would not be capable of being such a competent piece of drama, let alone an emotionally engaging one. It's quite surprising actually that such a revisionist approach would be met with such a gripping context on debut, but it only makes Heavy Rain's message all the more potent and worthy of critical discussion.

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