Yoshiaki Iwata, creator of the original Blaster Master for the NES and producer of Blaster Master: Overdrive sat down with Lv42 to discuss the original game as well as Blaster Master: Overdrive, commenting on design, old memories, struggles, the disappearance and reemergence of Sunsoft, his personal view on Blaster Master, the next direction for Sunsoft, and why “retro” games matter.
There are a number of issues that arise whenever games decide to announce early so let's go over some of them to find out why this is a bad practice.
To be honest I'd rather know stuff is in the works but other ppl throw fits over it so it's whatever
Yeah. Fallout 4 announcement was great. Announced during the summer and it came out fall of the same year.
The same thing happened with Witchbrook, its been multiple years and nothing. No updates at all, really. It's nice to know something is coming, but waiting for 5+ years for info isn't really fun
Ikr I agree tho, in the ps360 era games were shown in trailers and they'd release within a couple months, plus cutscene trailers are so days of the old I don't get hyped off of that, they used to show gameplay footage, screenshots in the game informer magazines they had confidence back then creativity was at a all time high folks weren't copying souls games like that or call of duty, nowadays we get shhi like 2023/2024 trailer with a damn fall 2026 type of release day like really bruh tf by time that come out yall sure ya gone get sales from folks who been waiting that long, that's a huge risk doing that cause people lose interest
triverse writes, "When you think of demakes you probably think of newer games on older hardware. Probably because that is how they occur more often. Another type of demake is made for the same platform just a different graphics style (many remakes offer this option at the flick of a button). What if I told you someone made Quake, but it is only 13 kilobytes in size. For comparison that is about one quarter the size of the original Super Mario Bros on the Nintendo Entertainment System. The kicker is, this version of Quake looks amazing, and everything explodes into gibs everywhere."
We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.
So great to get insight into classics like this. I could definitely go for a few more interviews of this nature!