10°

Lv42: Interview with the Creator of Blaster Master

Yoshiaki Iwata, creator of the original Blaster Master for the NES and producer of Blaster Master: Overdrive sat down with Lv42 to discuss the original game as well as Blaster Master: Overdrive, commenting on design, old memories, struggles, the disappearance and reemergence of Sunsoft, his personal view on Blaster Master, the next direction for Sunsoft, and why “retro” games matter.

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levelfortytwo.com
RadRacing335100d ago

So great to get insight into classics like this. I could definitely go for a few more interviews of this nature!

110°

Games Need To Stop Announcing Too Early

There are a number of issues that arise whenever games decide to announce early so let's go over some of them to find out why this is a bad practice.

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gamescordia.com
phoenixwing3d ago

To be honest I'd rather know stuff is in the works but other ppl throw fits over it so it's whatever

porkChop2d ago

I'd rather they announce a game when it's like 3 months away. Quick little advertising campaign, round of interviews, gameplay deep dive, and a launch trailer. That's all you need. Cheaper marketing rather than wasting resources trying to maintain hype over like 4 years.

SimpleDad2d ago

Also, it's more likely that people will be hyped up and make an impulse purchase, or a preorder if the release date is announced.

Hotpot2d ago

Not announcing too early also contributes to better work environment. I’m in IT and there’s just too many crunch happened because some higher ups set a hard deadline way too early down the line.

franwex2d ago

Yeah. Fallout 4 announcement was great. Announced during the summer and it came out fall of the same year.

stalnox2d ago

The same thing happened with Witchbrook, its been multiple years and nothing. No updates at all, really. It's nice to know something is coming, but waiting for 5+ years for info isn't really fun

Demetrius2d ago (Edited 2d ago )

Ikr I agree tho, in the ps360 era games were shown in trailers and they'd release within a couple months, plus cutscene trailers are so days of the old I don't get hyped off of that, they used to show gameplay footage, screenshots in the game informer magazines they had confidence back then creativity was at a all time high folks weren't copying souls games like that or call of duty, nowadays we get shhi like 2023/2024 trailer with a damn fall 2026 type of release day like really bruh tf by time that come out yall sure ya gone get sales from folks who been waiting that long, that's a huge risk doing that cause people lose interest

80°

Quake Demake Is only 13 Kilobytes in Size

triverse writes, "When you think of demakes you probably think of newer games on older hardware. Probably because that is how they occur more often. Another type of demake is made for the same platform just a different graphics style (many remakes offer this option at the flick of a button). What if I told you someone made Quake, but it is only 13 kilobytes in size. For comparison that is about one quarter the size of the original Super Mario Bros on the Nintendo Entertainment System. The kicker is, this version of Quake looks amazing, and everything explodes into gibs everywhere."

60°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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pockettactics.com