Strawdog Studios: Development Diary Part Five – The Final Countdown

Strawdog Studios:

July 2009; The combos, stickers and fruit really work. This was a good design decision and adds to the risk reward aspect of the game. Since the combo stickers now follow the character, the player has more ownership over them and wants to keep them safe by not dropping the character. The fruit is also a really cool game play device and when collected they are added to the power meter to create multipliers. The scoring has been recalibrated so that if you want the highest score you’ll need to collect it all.

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