In this article Gameplayer argues that E3 2007 will be remembered for the games that didn't appear, rather than the ones that did. With everyone scrapping over the few bits of new information to come out of the show, Gameplayer turns the spotlight on 21 big games that failed to recognize that the event even existed.
"For the most part, E3 2007 was old news before it even began."
Many developers try to copy great games and they often fail miserably. These are some video game rip-offs that are hilariously bad.
Every battle royale and soulslike. Every cartoony live service game with dancing
Blizzard just made it possible for players to purchase the Trader’s Tender for real money! The decision has left the community spewing with rage.
Never had a problem with monetization for anything that's purely cosmetic. If you want to look extra cool so badly, you must like the game to a point where it's worth the money to you. If not, you can still grind to get it in wow's case, maybe a slow progress but having that option is always a plus.
Now the moment someting that gives an edge in the gameplay is purchaseable, I'll understand the rage.
Edit: Also, a bit more on the middle side of things: when rare transmogs that needed a big achievement were to be purchaseable, I would also understand the rage of people who worked hard and want to show that off.
The game is on the decline and so they will start monetizing everything. So many other MMOs have done this when their popularity started to wane.
Live service games are vehemently criticized and companies need to rethink & prioritize respectful game design for consumer benefit.
Gabe says not being publicly owned is a huge part of what makes Valve so successful.
"The whole point of being a privately held company is to eliminate another source of noise in the signal between the consumers and producers of a good."
Looks at Destiny 2 > I used to go into a store to find a game. Now I go into a game and find a store.
"Bungie reportedly expressed concerns over how engaging The Last of Us multiplayer project was"
Bungie at GDC "Beware of overdelivering, quality doesn't matter, a live service being fast is more important than quality"
meh
That's kind of the GaaS whole thing, though. This is like telling wolves to stop behaving like wolves.
The issue is that journalists mostly ignored this issue as it was arising. Games like Overwatch were considered exciting until lesser news websites and organisations began taking opinion pieces on the problem. From then it’s just gotten worse.
With a lot of developers and generally companies not putting as much investment into the Smaller (and in my opinion less exciting) MP3. There does not seem to be as much incentive for developers or companies to really use E3 as their big time launching point. Usually E3 leaves people satisfied with the gigantic explosion of information and sensory wonders. But most people I talk to are left feeling quite hungry after the whole thing.
E3 was definitely a bit weak. I think we also have to keep in mind that it was intentionally scaled down from the previous years. I think some good news came out of E3, but nothing to write home to mom about.
and it's no longer recognized as the big game show of the year anymore. I think that title may belong to Leipzig(sic) now anyway, but then again, I suppose that remains to be seen.
In all honesty, Microsoft seems to have left quite a bit out of E3, if not intentionally for game shows later in the year such and the Leipzig convention. Two of Sony's biggest guns were shown in all their glory at E3 in KZ2 and MGS, and I honestly can't think of anything but the Getaway matching it's target trailer that can top those couple of presentations.
It should be interesting to see how Leipzig and TGS unfold.
I like the new format of E3... it's more business and getting down to the point, while at the same time, showing your investors, and chairpersons what you're up to, and how well you fiscal predictions panned out in the past year, as well as your predictions for the next fiscal year.
Also, journalists got a little taste of things to whet their whistles, and satisfy them for now.
I like the business format better- it's small, clear-cut, short, and less confusing. You can actually get things done at the new E3. I know all the gamers out there will hate me for saying this, but I'm a business man before I'm a gamer... but I am both!
The behind closed door negotations were always there though. There was just some big name game announcements too. Much more than this year. I think that given the smaller audience of more specialist press, they should have been showing more, not less.