The PS3 version of Fatal Intertia has been delayed due to "difficulties" with the Unreal Engine's performance on the Sony hardware. The game was originally designed specifically for the system, yet is deemed to be "not running well enough" according to a Koei representative. The Xbox 360 version is to be released ahead of it, as delaying it further while the PS3 version is fixed wasn't deemed necessary.
Limbo and Xbox Indie title Inertia! have won the second annual Indie Game Challenge at DICE. Sponsored by The Guildhall at SMU, GameStop and the AIAS, the winners will each receive $100,000 and an EEDAR DesignMetrics title research assessment valued at $15,000.
Limbo, which we felt was one of the best games of 2010, took the grand prize in the "professional" category, along with another prize of $2,500 for achievement in art direction
Welcome to PALGN's PlayStation Network Review Round-Up. At the start of every month, this article will be dedicated to reviewing the titles that have been released during the past month on the PlayStation Network and give our verdict as to whether they are worth a download or not. We're a little bit behind, so this particular round-up will feature a couple of months worth of releases for your pleasure.
Dark Zero writes: "Fatal Inertia EX is the PlayStation 3 release of the year-old Xbox 360 game Fatal Inertia and is available now as a download from the PlayStation Store, for a fee of course.
Set in a futuristic world where mega-corporations control everything from government to entertainment, Fatal Inertia has become the most popular, and dangerous, pastime. The best drivers race in cars that hover over all types of ground, from molten lava to coastal inlets.
Sounds exciting doesn't it? Unfortunately, in the early stages of the game it isn't. I know that the earlier levels are supposed to be easy for beginners to grasp the controls, but in my eyes they were just uneventful, boring and didn't make me thrilled about playing on. Fortunately I did, otherwise this would be a very short review, and by the time you get halfway through the 'Professional League' it gets a bit trickier and somewhat more enjoyable. The tracks are short which means that the races are quick and if you get stuck in the crowd with the rest of the racers, it can get very chaotic, which is where the races get interesting. A side effect of the tracks being fairly short, sometimes the race is over before you know it and suddenly you're in second when you thought you could overtake the guy in front on the next corner to take home a win which gets a bit annoying.
The races are based on six different areas with all the course"
This thing makes no sense.
Fatal Inertia was shown in 2005, and NOW they claim its not working well enough?
Did KOEI find an envelope outside their HQ with a blank cheque from MS or something?
EDIT:
@ 1.1
And? You're telling me they couldn't do much in two years? C'mon now. That's just silly.
And yes, I'm aware that Lair, HS, and KZ2 were all also there, and that its been two years since then, too. But they're all coming out soon. Well, save KZ2.
well its been known ps3 hardware has had trouble running the unreal engine thats why epic is tweaking it for the ps3. So it will get better. I do't really have any interest in this game so i could care less. Wipeout HD will be tons better and there are far too many AAA titles to look forward too
I've been waiting for this game for a while now. Fortunately for me, I'll be getting it on 360. And personally I dont think wipeout has sh!t on this game.
is optimized for PC architecture. Very similar to 360s.
PS3 architecture is very different.
what a piece of garbage news, seriously.