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160°

VG247 Interview: Ted Price and David DeMartini explain the Insomniac multi-plat gigaton

VG247 writes: It’s not every day someone says, “Insomniac’s Ted Price is on the line”. But then it’s not every day a studio with Insomniac’s sheer weight – the outfit has sold over 35 million games for PlayStation hardware – decides to move away from a superglue relationship with Sony to develop a multi-format title with EA.

“Insomniac is making a 360 game” are words few people ever thought would be true. But true they are, and EA Partners GM David DeMartini is thrilled. Price’s 16 year-old studio is one of the most successful in the world, with benchmark properties such as Ratchet & Clank and Resistance a backbone of Sony’s first-party offering since time immemorial. The developer has only ever released PlayStation products.

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darkmurder5511d ago ShowReplies(4)
Colonel-Killzone5511d ago

Dark Get a life. You getting ip banned will be the decision for the better.

cellypower5511d ago

Colonel I agree! It was funny at first but now its getting old.

KingItachi5511d ago

I wonder how many more stories about this are we gonna see. :)

madkrazygames5511d ago

Probably the same amount we saw with Killzone 3 and RDR. I hope their new game does well, because they only sign a one game deal with EA. I hope it's not a first person shooter either. We don't need another one of those.

ZombieAutopsy5511d ago (Edited 5511d ago )

I agree, they have proved they can make a good FPS but id rather them try somethinng like Uncharted but with zombies.

mindedone5510d ago

you mean like uncharted:df?

Fishy Fingers5511d ago

Good interview and as far as I'm concerned, it's good for Insomniac, I wish them success on multiple platforms.

Parapraxis5511d ago

I agree, they definitely deserve it.

BeaArthur5511d ago

Pretty much the same interview that everyone else is having.

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130°

How ‘Assassin’s Creed Shadows’ Did Dual Protagonists Right (And Ratchet & Clank: Rift Apart Didn’t)

Shaz from Pixel Swish: “Both Insomniac Games and Ubisoft have given us games with dual protagonists. However, where Ratchet and Clank: Rift Apart’s duo feel exactly the same, Assassin’s Creed Shadow’s Yasuke and Naoe feel unique.”

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lukasmain81d ago WhoDisagree(1)Agree(2)
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-Foxtrot81d ago

They are exactly the same because it's another version of Ratchet within the multiverse. It's not Ratchet himself or a female version of him but it's someone else who's taken his place / role within that Universe.

The_Hooligan79d ago

Agreed! A better comparison take would have been between AC Syndicate and AC Shadows.

gold_drake81d ago

with ratchet, they are the same, they play the exact same.

im not even sure why this needs to be said, we all know.

isarai81d ago

They weren't trying to make them play differently, literally 2 versions of the same person. Wo ur saying they failed at something they never set out to do 🤨

Profchaos80d ago

What in the f who even thought of that concept and connect these two games that released years apart and have nothing to do with each other.

You could of said fuel protagonist vs other times where AC did duel protagonist or a game like GTA v that allows for on the fly switching

Like how desperate are they for clicks

Levii_9279d ago

Rivet's character was more useless and forced than Abby from TLOU2.

MULTIVERSESSSSSSS!!! Remember that trend people lol? Also remeber how a beloved vilain Dr Neferious was reduced to a braindead wimp and a parody of himself?

P_Bomb79d ago

“MULTIVERSESSSSSSS!!! Remember that trend people lol?”

It’s still going on. Especially @ Marvel.

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140°

Insomniac Collectively Decided to "Double Down on Story-Driven Character Action Games"

Insomniac's Ted Price talks about the ballooning game development costs, and how it was a studio decision to focus on single-player games.

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Put a credit for the original (paywalled) source in your submission, this one- https://www.gamefile.news/p/ted-price-insomniac-ratchet-clank-spider-man-trump
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Cacabunga102d ago (Edited 102d ago )

Wise decision, but give up a little on spiderman please as well

darkwalker102d ago

In other words, Sony forced them lol.

isarai102d ago

Literally only ever made sp games even when they left sony 🙄😒

-Foxtrot101d ago (Edited 101d ago )

Not really. These days it would be more believable if you found out Sony tried to force them do generic live service slop

isarai101d ago

Which they did and cancelled it, thank goodness 😆

Inverno102d ago

I'll be that guy. Their writing needs work cause the story in both Spiderman games were pretty bad. I'm all for more SP games, I prefer em, but man is writing in games in general just gawd awful.

Extermin8or3_102d ago

First spidermans writing was fine, second hand some points where it could have been better and based on the leaks due to the hack alot of content for cut for whatever reason. Had it managed to stick to the story that was originally written without the sometimes frankly weird changes that were made - it would have been much better written.

Inverno102d ago

I thought the first game was too crowded and the characters that should've gotten more attention didn't get enough due to having a rushed Sinister 6 inclusion. But hey thnx for the reply rather than just hitting the disagree.

-Foxtrot101d ago

"enough due to having a rushed Sinister 6 inclusion"

It wouldn't be so bad if they continued this development in background of Spiderman 2 so when Spiderman 3 comes you had the Green Goblin and the Sinister Six as the end goal.

Oh but no...they decided to have Kraven kill most of them off screen and them kill Kraven off at the end when he was part of the original Sinister Six in the comics, how dumb can you get.

Flewid638102d ago

This isn't even the consensus on these games.

-Foxtrot101d ago (Edited 101d ago )

Depends on what game

First Spiderman had a great story

Miles Morales was alright changing the Tinkerer, giving them a brand new origin as Miles old friend to give him a villain over creating his own original villain (which he REALLY needs, even in the comics) was pretty silly. Some of her decisions, writing wise, in the game just made no sense where her sacrifice in the end didn't feel earned.

Spiderman 2...I'll give you that one. They tried to include far too many things story wise and they just couldn't spin that many plates. Harry's return, friction with MJ, Miles, Miles friends and Family, Hailey, Venom, the Symbiote war, Kraven and his Last Hunt. It just felt all over the place and Peter didn't to really shine like he did in the first game.

Extermin8or3_101d ago

Second game was subject to loads of cuts which is why the story feels off I think. https://youtu.be/VEONGKG1gL...

Travesty102d ago

Where are the days where we could have both a really good story and a really fun multiplayer without sacrificing one of the two.. It doesn’t have to be a live service title to be multiplayer. I understand there’s a lot of work that goes into keeping up with it, but still.

Inverno102d ago

Those days were left on the PS360 era. I spent too much time during my depressed teenage years playing and sucking at Uncharted 2. I know people really enjoyed the Gears MP too, and Halo doesn't need to even be explained. Some games did it right, too many tacked it on, and F2P ruined it all.

isarai102d ago

I think the main problem is that everyone overthinks the multiplayer. It doesn't have to be some Grand live service game with season passes and a giant open world map with a Battle Royale mode.

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90°

Insomniac's Delisted VR Games Are Back on the Meta Store

Insomniac: "An update about our VR titles: they're coming back to the Meta Store!

The affected games should be live again: Edge of Nowhere, Stormland, and Feral Rites. 🥽

VR players, we appreciate your patience while we work with Meta restore access to these games."

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