Real World War Gaming
Atomic Games raised quite a ruckus when the developers announced Six Days in Fallujah last year, inciting a media firestorm with a game that some said was hitting a bit too close to home.
But aren't heavily fictionalized representations of modern military actions just as offensive, if not more so? Why don't designers take players to the real front lines?
The antiseptic stories presented by most war games pale in comparison to their real world counterparts — Operation Barras, The Falklands War, and engagements near the 38th Parallel, to name a few.










