PlayStation Unlimited Writes: In my opinion, Heavy Rain did everything it set out to do to an impressive degree, and yet waves of online reviewers complain as though they’d been grossly misled by trailers of Ethan Mars capping bad guys like he was John McClane. Heavy Rain is, and always was, referred to as an interactive movie game. And not a Michael Bay movie, but a mystery drama. So yes, there is a lot of dialogue. Yes, the controls are only slightly different from the maligned quick time events. No, there aren’t millions of explosions. Despite being an extremely accessible game (as in, my grandmother could play it), Heavy Rain is not for everybody. But regardless of whether or not you liked it, it’s impossible to deny that it is different from any other game out right now, and it brings some valuable concepts to the table that future games can stand to emulate.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
it dosent matter if your a fat italian guy who has breating problems, you can kick a bald bikers a$$.
in all seriousness games can learn to innovate, to make a product that not only taps into the realm of great a storyline, but an emotional ride as well.
they can learn that changing babies diapers and mundane crap like feeding the kids is something people get enough of in real life and it's better to skip it in your game.