PlayStation Move Developer Diary: TV Superstars

Working on a game like TV Superstars has become a bigger, more interesting challenge than I first thought. I’ve worked on some oddball games before like MediEvil and Ghosthunter, and what was interesting about those games was the idea of creating little worlds that mixed humor with action. Likewise, the challenge with TV Superstars was to create an environment that finds humor in the world of fame and celebrity, one that players could experience and enjoy together (I like to think of the movie “Zoolander”). Now, add the fantastic new PlayStation Move motion controller and the PlayStation Eye into the mix, and we started to come up with some pretty creative ideas. A whole new generation of design challenges awaited us.

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