If you're more a fan of crafting and socializing in MMOs rather than combat, but haven't checked out A Tale in the Desert yet, you're definitely missing out. The game is completely non-combat, focusing on advancement through player cooperation and crafting.
Only (very little) time will tell the outcome of the election held by Sami and Wahim to determine who may take their father’s place as Pharaoh. Each candidate has their positions – one for progress, and the other for reform. All concerned citizens should expect to know the results by 12:00 Noon on Sunday August 1st, 2010 – EDT (GMT-0400).
A Tale in the Desert is an very good and refreshing game for the genre, while it does have some major flaws it will keep your attention for some time if it suites your taste. The game is essential a player driven experience, for the goals you try to obtain through to the changes in the game you wish to implement, eGenesis have created something truly unique.
While it may be a little uninteresting to look and the overall goal of the game is extremely community driven, A Tale in the Desert is surely one to try.
MMORPG.com staff writer Bill Murphy recently took a walk across the sands of Egypt with A Tale in the Desert Community Manager Staci Krause. While there, he took in some of the sights of one of the genre's only non-combat MMOs.