Following the release of Microsoft's Forza Motorsport 2, Bizarre Creations' forthcoming Project Gotham Racing 4 represents the next high profile racing title for the Xbox 360, but this did not keep the game from being taken to task during E3 by the gaming media, some of who questioned the studio's decision to opt for 30 frames per second gameplay rather than 60.
"We looked at that," commented Adam Kovach, PGR 4's global product manager during an E3 demonstration. "We debated for a long time... we looked at what we would be giving up if we tried to go to 60 versus 30 frames a second. We don't want to lose the visual fidelity... we made a conscious decision that 30 frames plus all the effects in the game was far more important than having a pure 60."
Luke Plunkett of Kotaku writes, "I think we all took the Xbox 360 for granted. Other all-time greats like the SNES and PS2 seem to be remembered more fondly than Microsoft’s console, which tends to be recalled as more of a thing that happened than a platform to be treasured."
A Kotaku writer pining for Xbox's golden years. I'm guessing there will be some good comments here.
“WE”didn’t take it for granted, M$ did.
What happened prior to launch of the One up through current day with their marketing and focus away from games and consumers. The failure of the One has nothing to do with the 360 being great. In fact backward compatibility and the 360 is about all the One had/has going for it. Now M$ is dumping money into fornite articles to try and be seen as more than they are, a company that doesn’t give a damn about its fan boys or products.
Clickonline writes "To many, cars are simply a way of getting from point A to point B. But to gamers they are a way of doing so as quickly as possible, while leaving opponents trailing in your wake. The racing genre’s grid has always been full of fierce competitors. And there’s no indication that this will change any time soon with Gran Turismo 6 taking to the start/finish straight and next-gen exclusives such as Driveclub and The Crew."
Jalopnik - I'd just taken over as Tesla's PR guy and had been contacted by old friends at Microsoft Game Studios about including the Tesla Roadster in Project Gotham Racing 4. Darryl Siry, my boss, took me into Martin Eberhard's (Tesla's Co-founder/then CEO) office to broach the topic. That's when it went very wrong.
No biggie as long as it looks smooth...I never notice this stuff anyways I don't know how people do cause I don't even know what to look for, lol. I'd rather it look nicer and differ from Forza
if it looks good (which it does)
don`t complain.
this whole 60fps thing is getting out of control.
there's alot of things in this game that'll easily make up for lack of 60FPS. This game would have been especially nice with 60FPS though, what with the weather effects
but not necessary. Animations look alot smoother at higher fps. Some games though (Half life) give me motion sickness at 60 fps where Halo never did. Maybe it was too smooth.
Good on any game that has 60fps. But there's not really that much a big difference. Just look Forza 2. 60 fps, but with what benefit? The PGR 3 was 30 fps.