Gamespot reports:
"This first-person shooter appears to be running quite well on the PlayStation 3, with plenty of graphical detail from top to bottom, all running at a good, firm frame rate. The demo station we saw was running a standard deathmatch against bots, allowing us to get a good feel for the controls. R1 and L1 handle your primary and alternate fire. R2 is used for dodging, something that required you to double tap the movement keys on the PC. Epic's Jeff Morris, who was on hand to talk about the game, commented that he's been dodging much more frequently on the PS3 due to this easy-to-use controller mapping. "
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
A Tribute To Donkey Kong features 12 levels, 200+ 3D models, 20+ characters with 120+ animations, 1000+ new game assets, 400+ textures, 30+ particles effects and over 3000 lines of code.
Isn't this old news!? As cool as this is it has been released since 2014.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Aside from the PS3 version looking to be on par with the PC version, the other key thing to know is that the PS3 version of the game will have support for mods and other user-created content, in a way that sounds like it will be a first for consoles.
awesome
I played UT 2:Liandra Conflict (or something like that) on the Xbox, it was absolute garbage comapared to the first game imo.
This game is looking very good, and will be out this year I beleive. At least it comes out for the PS3 first. Why bother putting it out on the 360 when they get Halo anyways.
I think that part of the reason for the delay is Halo - hard to compete with Halo hype (we will find out if it is justified) so might as well delay the game and avoid the crush of good FPS on the XBOX 360 this fall.
But I read the interview and laughed - no way the PS3 is going to match a PC with the latest graphics cards. Absolutely silly. The XBOX 360 has a better GPU and it cannot match the latest cards - PC gamers are always going to have better graphics because they spend the money to get them. However, it may be that on a 720p display the additional graphics are wasted.
this game being practically finished for the 3FIXME and that it was running like crap on the PS3??
xbots are some of the most delusional people on the planet.
when you start believing your own BS, it's time to see a professional.