PlayStation 3’s 3D implementation explained, may require upscaling and reduction in detail to work
It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 — albeit without retail games that can yet exploit it — so what better time to dig into the nitty gritty details of the company’s implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D.










