Tech-Gaming: Samurai Shodown Sen Review
Although 1993’s Samurai Shodown wasn’t the first weapons-based fighter in a post-Street Fighter II landscape, it was one of the more successful entries in the genre. Many appreciated the game’s variable cadence which skillfully emulated the tempo of an actual swordfight, shifting pace from methodical to expeditious. Others marveled at the game’s ability to frame the on-screen action with a variable zoom- a mechanic cultivated and enriched since its inception in 1993’s Art of Fighting.










