3djuegos: Dante's Inferno unveils its first DLC expansion to The Dark Forest, a first plate put in their mouths before their anticipated The Trials of Saint Lucia. Less than an hour for a prequel that takes some liberties with the original baffling.
Megan Salisbury writes:
"DLC is one of those things where you love it or hate it. Those who hate it wish it to go away and unfortunately, that will not be happening any time soon. DLC is a part of a gamer’s life no matter what we say. There are good DLCs and there are atrocious DLCs to be offered. Some DLC offered by companies directly insults the intelligence of gamers while other DLC is just plain terrible."
The COD DLC does not belong on the list. $15 for 5 maps is fine. And it's completely optional.
Online passes, map packs, custom packs, etc.....
These type of DLC are the worst and are made to rip-off people.
Great DLC is like the Undead Dlc for red dead redemption, Old World Blues for fallout, or like borderlands The Secret Armory of General Knoxx and Oblivions Shivering Isles.......
I disagree that online passes are unfair.
If I were a developer/publisher, I would be just as upset knowing that more copies of my games are being sold used, putting money into the pockets of everyone aside from those who actually created it, as they seem to be.
Nothing wrong with the second-hand market. But with companies like Gamestop who do everything in their power to persuade you to keep returning to their stores and buying used, well, I don't blame them for putting something in place that gives them SOMETHING for their efforts.
XGN writes: "Dante's Inferno is already back in the shops here, and who can not get enough, recently published an extension with one extra level. Will you continue to enjoy this level, or is it still a bit against this game?"
It's rare for video games to look to the literary world for inspiration, and you can guarantee there were plenty of eyebrows raised with the announcement of Visceral Games' brutal action title, Dante's Inferno. One man's journey through the Nine Circles of Hell, as depicted in The Divine Comedy by Dante Alighieri. The Divine Comedy's vivid imagery of Hell and all the horrific creatures within is the quintessential depiction of the Inferno, and a fantastic starting point for any game venturing into Lucifer's playground. It might not be 100% faithful to the source material but seeing Dante Alighieri's terrifying vision come to life gives Dante's Inferno a unique visual style. Now it's just a case of whether substance can overcome style.
The story is told to the player via three distinct methods. CGI, in-game and animated cutscenes. For those not in the know, Dante's Inferno tells the story of Dante and his journey through Hell to rescue the love of his life Beatrice. She, for some odd reason, made a wager with the Devil that if Dante remained faithful to her during the Third Crusade, he would return unharmed. Of course, it's never a good idea to deal with the Devil and Dante eventually succumbs to temptation, unknowingly condemning Beatrice to the underworld for all eternity. It's certainly an interesting premise, and while the small cast of characters are fairly bland, the use of CGI and animation to tell the story are impressive enough to complement the gameplay and provide a good enough reason for venturing through the Nine Circles of Hell.