Meristation: Last Rebellion comes to us, a title resulting from the collaboration between Nippon Ichi and Hit Maker, which aims to fill the void in the genre on the PlayStation 3 have role in this generation.
Evan discusses how trophies and achievements can add or take away from value and gaming experiences.
Trophies are always iffy for me. I'd rather gain unlockable weapons and modes from completing a game if I had to choose but very rare that a modern game offers both.
“Prior to our release of Z.H.P. Unlosing Ranger VS Darkdeath Evilman, it was a period of great struggle for us,” says NIS CEO Sohei Niikawa.
PSX Extreme writes: "As most of you know, I'm a fan of the now-archaic turn-based mechanic we used to find in many role-playing games. Now that it's almost dead, I search – often in vain – for RPGs that feature my favorite style of combat, which is why I immediately gravitated towards Hit Maker's Last Rebellion. Based on the information and details, the concept seemed to be excellent: two fighters sharing the same soul; each with a specific skill that is required in order to deal with intimidating foes. But within minutes of starting the game, I knew the developer had fallen well short of the intended goal and the more I played, the more irritated and disappointed I became. In reality, they did very little right with this one and even if you're pining for turn-based in an era dominated by twitch gamers and ceaseless action, take a pass. If you're really in need of this old-school style, toss in a classic PlayStation RPG or download one of them off the PSN. That's your best bet; Last Rebellion would be a colossal waste of cash."