170°

Pre-E3: TeamXbox E3 Wishlist

TeamXbox posts:
"The fact that we're all diehard gamers means that we still get excited before the show kicks off, as we wonder just what we'll be seeing. Will the latest entry in our favorite franchise be there? Which game will everyone be talking about on the show floor? Who will be the biggest no-show? How many people will Shockwave punch in the face? There are so many questions that are waiting to be answered, we figured that we'd get the ball rolling by making a list of the things that we're most looking forward to at the show. We'll give you our wishlist now, but we invite you to head to the forums and tell us what games you're most looking forward to seeing."

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editorials.teamxbox.com
MK_Red6134d ago

From the 360 ones that TeamXbox mentioned, I'm mostly looking forward to see more of Turok, Rock Band, COD4 and Fable 2.
I dont need to see more of Bioshock and Mass Effect since they are already in my buy list and I dont want to know or see more until I buy them.

original seed6134d ago

I really want more details on Rock band. Playing the drums should be fun. I

I've actually stopped watching Bioshock videos because i dont want to spoil the fun. Same goes for Mass Effect.

I would like to see more of Resident Evil, Alan Wake and Killzone. Im most looking foward to NEWS to come from E3 such as certain games going Multiplateform and Exclusives.

no_more_heroes6134d ago

...Live free or Die Hard was an awesome movie.
Can't really argue with that list, except for one or two games but basically yeah its pretty much my list for E3 right there. Some new surprises would be great too.

150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

anast1d 2h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood1d 1h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK22h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

anast4h ago

The game went downhill at Fallout 3's release. This is when they started to cut corners.

gold_drake21h ago

there is no "but". the hell lol
you dont send death threats, period.

anast4h ago

Usually, you have good comments but this isn't one of them. It just rides the mob. We can do both condemn the actions and not let them use it for other things.

I can say I received a death threat and everyone needs to shut up. People are not honest and will use horrible things to their advantage.

Armaggedon16h ago

Not all games “look” current.

anast4h ago

Their games always look like the gen before it.

+ Show (1) more replyLast reply 4h ago
210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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gamingbolt.com
ZeekQuattro4d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya2d ago (Edited 2d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits3d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC3d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA3d ago (Edited 3d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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50°

Why MW 2019 is still the best looking Call of Duty to date

MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.

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videogamer.com
EazyC6d ago

MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.

That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.

I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.

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