TVGB: "F1 2010 features "the most advanced weather system ever seen in a game," according to Codemasters.
Speaking to TVGB, Codies' communications manager Andy Gray has explained exactly how the system works and how it affects the most important part of the game, the racing. It's far from just pretty clouds."
Team VVV writes: "Following our recent Project CARS vs F1 2015 Monaco comparison, we now compare the very first game in Codemasters long-running series, F1 2010, up against its latest offering and we once again take to the streets of Monte Carlo."
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."
Steve from Gamespresso argues that it's time for Codemasters to stop releasing new F1 games annually, stating that they should either add new liveries and licences to existing games as DLC, or not release a game at all.
F1 2015 is going to be released Q1 2015. It is going to be "true" next gen game codies say. Over 2 years they have worked on that game. If it fails ..
The author of the article seems mad for whatever reasons that don't make any sense, the F1 racing series is a very popular which has had great success is sales from 2010 to now.
Can't wait to play F1 2015 in march/april if not mistaken (game is suppose to come out a month or so early before the F1 season starts).
Got 2010, 2012 , 2013 , skipping 2014 just nothing new in there, 2015 is the true next gen
I hope Codies pull off something cool with this since environmental conditions are a major factor - I hope there's a real world weather option either based off realtime or actual historic race conditions... Historic race weather would be nice to see if you could achieve different results with the same conditions...
However this comment is a bit light on detail - it mentions dynamic weather effects but doesn't confirm whether a race can be subject to showers or rain stopping and starting mid way through. It also doesn't mention wind modelling which makes a big difference to handling in reality.
Even so, these days many "sims" shy away from any kind of weather modelling at all (even iRacing doesn't go there) so let's hope Codies and by extension other devs start to look at this stuff.
Being good in predictable & perfect conditions is one thing, being good in changeable conditions is where the great differentiate from the good....
r.
Yeah, the attention to detail in this looks awesome. A PROPER F1 game for proper F1 fans.
Still... it's no Pitstop.
Whoa, I mean what else is there to say really? It looks nice in the screen shot, hopefully it's actually that good.
http://www.codemasters.com/...
heres a dev diary with some in game footage guys ^^ just found it, looks cool. I will definitely try the demo out just to see the graphics, codemasters make some of the best looking games ever.
This seems like Gran Turismo 5, all F1 needs is if you skid on the grass and come back on the track, mud tracks will be on the road.
But even this will make me buy this.
F1 and GT5 are on my top list this year.