Anthony Burch writes, "It's rare that anyone complains about a game being too long. Sure, game designer Randy Smith argued as much in his recent GDC rant, but you never hear us regular gamer-types arguing that we got too much for our money. I've never personally complained that a game was too long, so long as I liked its basic gameplay.
Never, that is, until God of War III.
During my first few hours with God of War III, I loved it. I loved controlling Kratos again, loved figuring out the new combos, loved hurtling through ridiculously epic set pieces and doing unforgivably brutal things to people. About five hours later, however, I was less enthused. Why was the game still going when its story promised me an intense buildup to a satisfyingly bloody vengeance? Why was I still getting into the exact same fights with the exact same enemies, capped off with the exact same QTE finishers?
Why, in other words, is God of War III so needlessly long?"