An update to information previously released:
More bad news for Sony this morning. Fatal Inertia, a futuristic racer originally announced as a PlayStation 3 exclusive launch game, will instead be arriving only on the Xbox 360 this fall.
While the Xbox 360 version will ship on September 11, the PlayStation 3 version has been "delayed indefinitely," a Koei representative told Game|Life this morning.
Limbo and Xbox Indie title Inertia! have won the second annual Indie Game Challenge at DICE. Sponsored by The Guildhall at SMU, GameStop and the AIAS, the winners will each receive $100,000 and an EEDAR DesignMetrics title research assessment valued at $15,000.
Limbo, which we felt was one of the best games of 2010, took the grand prize in the "professional" category, along with another prize of $2,500 for achievement in art direction
Welcome to PALGN's PlayStation Network Review Round-Up. At the start of every month, this article will be dedicated to reviewing the titles that have been released during the past month on the PlayStation Network and give our verdict as to whether they are worth a download or not. We're a little bit behind, so this particular round-up will feature a couple of months worth of releases for your pleasure.
Dark Zero writes: "Fatal Inertia EX is the PlayStation 3 release of the year-old Xbox 360 game Fatal Inertia and is available now as a download from the PlayStation Store, for a fee of course.
Set in a futuristic world where mega-corporations control everything from government to entertainment, Fatal Inertia has become the most popular, and dangerous, pastime. The best drivers race in cars that hover over all types of ground, from molten lava to coastal inlets.
Sounds exciting doesn't it? Unfortunately, in the early stages of the game it isn't. I know that the earlier levels are supposed to be easy for beginners to grasp the controls, but in my eyes they were just uneventful, boring and didn't make me thrilled about playing on. Fortunately I did, otherwise this would be a very short review, and by the time you get halfway through the 'Professional League' it gets a bit trickier and somewhat more enjoyable. The tracks are short which means that the races are quick and if you get stuck in the crowd with the rest of the racers, it can get very chaotic, which is where the races get interesting. A side effect of the tracks being fairly short, sometimes the race is over before you know it and suddenly you're in second when you thought you could overtake the guy in front on the next corner to take home a win which gets a bit annoying.
The races are based on six different areas with all the course"
Will score a 6 probably at best.
Well this is kind of a duplicate but it does say that Fatal Inertia is now a 360 only game where the first one is just the release date for the 360 game.
Anyway that's a pretty big 180 they pulled on this game eh? First was a PS3 launch title now a 360 only title. Well it's just a futuristic racer right...?
something aint right. They have been working on this title for about a million years now. Its so weird how business works, once as a ps3 launch title exclusive, then, its not a launch title, then, its also comming out for the 360, then its off of the radar, then its only for 360, with PS3 being "delayed indefinatley". Well, if it becomes 360 exclusives, then good for you guys. Maybe MS paid KOEI off to make it time exclusive, OR, Maybe Sony dropped it and lost interest, becuase of the Wipeout game commin to PS3. We'll never know.
But in any case, I really dont care which way this goes. Too many really sweet games commin out, for anyone to consider this game a must buy. 360 and PS3 owners alike.
back at e305 sony fans said this game cant be done on 360..
Oh the bitter, bitter irony...
So whats Fatal Inertia anyways?
never heard of it.