Many are rightfully comparing Sony's "Move" controller to Nintendo's own Wii remote. Not only does the wand device function similarly to Nintendo's controller, it even connects to another controller device that serves the same general purpose as Wii's nunchuck controller.
That said, there are some notable differences between Wii's nunchuck and Move's nunchuck.
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Remake of Lost Odyssey, Open World Alundra(ala breath of the wild), Xenogears Remake, and Breath of Fire Remake. I also want Golden Sun sequel on Switch 2!
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Larian's CEO believes that giving developers the ability to work faster will help them do more, so using AI won't shorten development cycles.
do we need an article for whatever feature "move" has or lacks?
anyways im glad theyre gonna use it on hardcore games too like socom.. and not just try to clone shovelware ala wii.. like others..
"anyways im glad theyre gonna use it on hardcore games too like socom.. and not just try to clone shovelware ala wii.. like others.."
LOL, im not even going to entertain that question, the Wii launched with Zelda, just think about that for a second, and yes IR control is amazing for shooters, ironically PS3 fanboys have denied this fact until now, go and play MP:3 and you'll see.
Anyways not having motion in their nunchuk thing might be a plus, sometimes but not always, 3rd party developers miss use the motion controls on the nunchuk.
well it's obvious. the nunchuck doesn't have the orb on top. It's for shooters, and you'll be using your left hand for the nunchuck for forward, backward, left, right, etc. movement. the right hand will be used for the aiming and camera control
NTAL KILLER CONFIRMED.
...the thing is, now you know you need two Moves to control a game like boxing or swordplay as seen in the demos, since the sub-controller has no way to recognize movement in space.
I wonder how many Move wands will come in the pack. I'm hoping two, otherwise this whole thing is going to get quite expensive fast.