Destructoid: A pre-alpha title called Motion Fighter used Sony's PlayStation Move motion-sensing controllers to facilitate one-on-one street fighting at their GDC press conference this afternoon.
I'd blame the game for that, not the controller. The other titles and applications demoed didn't lag and had beautiful 1:1 tracking. This game I would have to say looked like the controls didn't work properly. I'm almost positive that it wasn't being controlled 1:1, it looked to me like a lot of the moves were gesture-based. I mean, certainly that was the case with some of the moves like the head lock and subsequent punches while performing the headlock, and the spin move, and other moves. It just wasn't a well put-together game by any means. That's the fault of the game, not the ability of the controller. It just looked like this one wasn't ready for prime time. Not sure why they demoed it tonight.
Blaze you donut, we've already seen 1:1 demonstrations from Move. So we know it doesn't have lag. If any games do lag, it will be the game, not the controller. We've yet to see any sort of 1:1 response from natal
so why can't you say the same for Natal? The only two games shown so far, Ricochet and Burnout Paradise, lagged but that automatically assumes Natal lags for its case. Oh the hypocrisy. Do you see how much sense that makes the ridicule is getting off of ONE game which is mainly Ricochet pre-alpha software?
How about because I've seen accurate representations of "Move" (as it's now called) without excessive lag? That's evidence right there that it can be done. You single out the boxing demo because it wasn't a good demo, but how about the gladiator arena demo? That kicked ass, it was accurate, it wasn't laggy, it was pretty damned awesome. You admit yourself that the only two things demoed for Natal both show problems. Therefore, why am I going to give it the benefit of the doubt?
The PS3 Move demoed one bad game, and a bunch of others that demoed its capabilities with flying colors. That's the difference from my perspective. Let me know when there's a video of somebody playing a game like that Gladiator Challenge with Natal, with that much accuracy and responsiveness. Table Tennis, also... accurate & responsive. You can't single out one bad looking game and say that the hardware sucks because of that one piece of bad software. And you ESPECIALLY can't do that when there's OTHER software that you can point to that DOES show the hardware's qualities. And you shouldn't be so sure about Natal until you've at least seen SOMETHING for it that is accurate & responsive, because you have to admit that so far, it just hasn't been shown.
I 'think' what Blaze is 'trying' to say is why can't the same benefit of the doubt be given for natal? Everyone is slamming the device as a camera that 'WILL' lag when they have only seen two games to use it so far. Nevermind the fact one game isnt made for natal and the other is pre-alpha, just like this Dukes demo on Playstation Move.
So if Dukes was the only game to be shown, would you all slam it as a device that lags and 'will' lag when it comes out? Without seeing all the other titles to proove otherwise? I think not
Pretty impressive when you consider the fact that the game is only 20% complete.
And people should stop talking crap about Sony copying the wii. In the gaming industry, a lot of the best games have been inspired / borrowed elements from other games. No one ever b*tches about that. So please STFU
you all seen it lag and it was so bad the on screen avatar did not move at all.Im not dissing the move but lets be serious. you lot who disagree that was lag would be happy 2 play 'playstation move' games that have the same reaction as his 1st 'backhanded spin' if so good luck 2 you
Out of all the Natal demos that have been shown, they ALL LAG.
You really can't count burnout because of the fact it was not shown to the public but behind closed doors.
Move on the other hand has MORE THAN 1 DEMO. There are a TON of demos and most are pre-alpha.
Demos:
Eyepet Sports Champions Brunswick Pro Bowling Socom 4 TV Superstars Move Party LittleBigPlanet The Shoot Motion Fighter
That is 1 out of 9 games out on demo at GDC. Not including the RE5 demo shown earlier.
So. There is a big difference between just one out of nine demos and a repeat performance of the Natal Ballbreaker tech demo over and over.
As a side note, burnout was only demoed when Natal had the internal processor. There are no confirmed sightings of burnout working without the Natal internal processor.
There will always be lag in motion control because clearly you have to complete the motion in order for the system to record it. Add the processing and well, there is your lag.
You can of course extrapolate (i.e. predict) the movement, it might not be as accurate....
Still, I'm excited about this. It looks like a fairly well controlled game, but imagine it with Natal. Now your whole body movement is recorded. You can include kicks, headbutts, elbow and etc. Even the popular two finger eye gouging technique!!!
I can't believe you even brought up lag issues, when you know clearly well that natal laaaags waaaaay beyond this game....
@above. Really?! you can do all of that stuff now without distorting your avatar?! BAM! thats ggggreat!... but I'll need to see it.
@captain_obvious. It was a very minor, slight lag that you could barely notice unless you paid extreame close attention, you know, like 360 fanboys on multiplats and their pixel counts.
The guy played Socom 4 with the "Move" (Arc) and it was flawless. I see what Blaze is implying but the 1:1 was shown to be working perfectly. I think when/if Microsoft shows off Natal with no lag then the argument will die right there, but they haven't done that yet...
The announcer said the lag wouldn't be above one frame (like the sixaxis), and the announcer was correct.
The fighter game looked like it lagged to me when he tried to elbow the head when he was in the headlock, but it wasn't above one frame (most of the time, lol) like the guy said earlier. The punches to the head while in the headlock looked off to me as well. The game also didn't pick up his backhand; but it was flawless with every other game plus SOCOM 4; so, there's two explanations:
1. Given that SOCOM 4 had better graphics and a bigger environment than this fighter game, it could be that the game's animation cycles are causing the lag, because if the game didn't have animation cycles, the hands would be stuttering about, but they weren't.
2. This game isn't tweaked to detect subtle moves, or all of the moves yet. I say that because SOCOM whipped this game's behind in graphics and it was 1:1, but this game wasn't all that graphically impressive, but it lagged, so it's probably not the graphics. There were also very strict animation cycles in SOCOM 4, but it went off without a flaw, so that's probably not it either. I think the game needs tweaking: BUT, like the announcer said, the lag wasn't above one frame in terms of detection: it's just that the player's moves were fast, so I do think that they need to work a lot on that engine's subtle hit detection before releasing the game.
SO,
until this game comes out we CAN say that one game showed lag, but we can also say that the lag is something that was nowhere near the lag of Natal's demos as of yet: Remember everyone, NO motion game is out for either console, and breakthroughs and improvements may occur until the release date.
Pause the clip at 31:48, there's instructions detailing the moves
The moves aren't freeflow detection like the tennis games, which means there's animation cycles, BUT the moves are very stiff to pull off according to the moves list, so it is a tweaking problem.
They better get it right before it's finished, because that is officially lag until they fix it.
If you paused it, at the time I said and looked at the moves list, the guy didn't even do the backfist move correctly (I called it a backhand). So given the fact that the guy didn't even do the moves according to the instructions, the arc (yeah, I'm still calling it that) picked it up well for it not being done correctly.
"So if Dukes was the only game to be shown, would you all slam it as a device that lags and 'will' lag when it comes out? Without seeing all the other titles to proove otherwise? I think not"
My personal answer is YES!!! If I didn't see any software that showed me something I wanted to see, then I would have absolutely no interest in the product. A lot of the games they showed looked fun and accurate, and there was a good mix of core and casual in there, so I've got high hopes for the kinds of experiences I'm going to have with Move this fall. Natal on the other hand has shown me a couple of really lame looking minigames (anti-dodgeball as I call it and the painting game) that don't display great accuracy or responsiveness, and that's about it. If the only thing Sony had shown was that Move Party collection of minigames (or whatever it was called) and Motion Fighter, then I would have built up no confidence in this device either. Because Move Party is a bunch of lame looking minigames that don't interest me, and Motion Fighter was a poor demo that didn't show 1:1 accuracy, responsive gameplay.
In fact, Motion Fighter's moves are based off of interpreting broad gestures into pre-set moves, not 1:1 motion, which is antithetical to the whole concept of the Move control system and was therefore just simply not a good game to demonstrate the device. So yeah, my interest is going to change based on the software I see, and I saw some interesting software that shows the capabilities of the Move very well, thus, I am interested.
so they copied wiimote, Wii Sports and Wii Play and now they are making Wii Boxing rip off. how is that better from the wii, sony? especially that those games don't even look that much better than wii games graphically and i'm sure in the end nintendo games will be still more fun to play.
edit - look at my post history, im a strong sony supporter but this demo was terrible in every sense of the word
im not even talking about the lag, the entire concept is something that im very wary of for Move, boxing that is, wii-boxing and punchout can be wacky in that its all about broad movements where it doesnt have to be accurate, theres only like 3 or 4 punches
where as Move is supposed to be all about accuracy, im sure it can do a great job sensing where my hands actually are but can it 1:1 the EXACT punches that im doing? jabs? crosses? hooks? uppercuts? overhands? all precision related
with wii-boxing and punch out theyre tailored to the wii sports crowd who arent concerned with precision at all, all you have to do with these games is move your left arm for some random left punch and right arm for the same, Move is supposed to be about precision
not to mention the idea of some back alley brawler is kind of weird
my point is this - im sure it will do a great job tracking the placement of my HANDS - but will it do a precise job of replicating my arm movements?
so yeah - take your anti-troll comments and shove em up your @ss
Forgive me for not closely studying your history to know you are a sony supporter. Yeah... right...
Anyways... after skimming through your WoT, it doesn't change the fact that your initial comment was the type of sh*t a typical troll would talk. What set you apart from all the other trolls on this thread?? Hmm. Nothing.
Normally I would be inclined to apologize if you claimed you were not trolling. But the last line of your comment makes me want to shout a big F**K YOU instead. But I wont do that. I'm not an a**hole.
yeah, up your @ss, my problem isnt with the Move but with this game and its genre in relation to Move
i posted my problems with a Boxing game in regards to Move having to do with punch precision, keyword being precision, which i somewhat have my doubts about them being able to PRECISELY replicate with the wands
you tell me whats so great about the game that youre constantly defending it over this entire post
"but 20%" - yeah i dont think the other 80% is going to address my concerns and your comments dont make the demo any less awful to me
thats cool dont apologize, i thought the demo was awful and felt the need to comment on that, you jumped the gun and felt the need to accuse me of trolling, theres no need for apologies
- everything about this demo other than its graphics was just completely awful, i cant even think of 1 good thing that this demo showed and im actually excited for Move but yet you feel the need to just RUSH IN and defend it
edit - yeah youre right, i guess there isnt a point of going back and forth when one person just rushes and automatically accuses someone of trolling when he himself has yet to say anything good about the game and why its not so awful, but i guess that means in order to be excited for Move i have to like EVERY game and that not doing so makes me a troll
your opinions do not matter if you love or hate this game. fact is ign hates natal, dosent like this and it is what it is. but for a game thats 20% done, people are way to judgemental, this game will rid of the lag on the final product, and blaze...spare me with the ignorance please. ok thanks.
What gives you that impression? They've been hyping that thing up since it was announced. I think IGN loves natal. They love all things xbox. They are probably partners with Microsoft or something.
Ahhh, the pre-alpha demo that ehem, lagged.
looks great
Lag enough said.......Next Gen my ass.
Im waiting the Hardcore survival Horror for Move. Still in development that game.
so they copied wiimote, Wii Sports and Wii Play and now they are making Wii Boxing rip off. how is that better from the wii, sony? especially that those games don't even look that much better than wii games graphically and i'm sure in the end nintendo games will be still more fun to play.
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