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Diehard GameFAN: Calling (Wii) Review

Although Calling sports some very original ideas in regards to one what can do with the Wii, it ultimately overuses the ideas to the point where what seemed innovative at the beginning of the game ends up feeling like a dead horse that the developers have beaten to death, revived using unholy necromancy, and then beaten the undeath out of as well. The story likewise starts off ominous and creepy but quickly degenerates into tedium. It's also nice to see a return to the Clock Tower and/or Echo Night's, "You can't hurt these apparitions so run like hell" gameplay, but the ghosts are as easy to push away as they are numerous. So any sense of terror is replaced by a combination of boredom and irritation at having to push away say, the same fat schoolgirl ghost for the second dozen time as you attempt to make it to the staircase. With a little bit of control tightening, a better story, and cutting out the padding (which makes up roughly half the game), and Wii owners could have had a really solid horror adventure experience. Instead they get something that is worth experiencing for the novel gameplay additions, but which is ultimately forgettable and better left as a rental than a purchase.

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