780°

GOW3 to use new AA tech empowered by CELL

AA on the cpu is MLAA Morphological Antialising. We saved 5-6 miliseconds by moving it off the cpu's. Many props to our coder Cedric for making this happen and it looks way better!

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forums.godofwar.com
Hanif-8765583d ago (Edited 5583d ago )

No wonder the final build of God Of War 3 doesn't have any jaggies its because of the super powerful cell processor :-)

rroded5583d ago

= pure win

GOW3 cant wait

fear885583d ago

Anyone?

(hint: Forever is a long time)

Persistantthug5583d ago

Is there a CPU available that can do this?

I think I know the answer, but I'm curious if any tech oriented guys can verify.

ShinMaster5583d ago (Edited 5583d ago )

The Cell B.E. has been used before in games like Killzone 2 for excellent lighting effects. Both the CPU and the GPU on the PS3 have 256MBs, totaling 512MB.

The main difference is that the PS3 doesn't use the same usual type of common RAM used on other consoles...
The PS3's XDR RAM is quite flexible. Allowing the Cell CPU to do some of the work and easily help out the GPU.

In other words.
There is definitely much more than just 256MBs being used for graphics on the PS3. Which is something some people fail to grasp. The CPU(CELL) already does some of the graphical work before it gets to the GPU.

JBaby3435583d ago

Did you forget already? The CELL isn't good for gaming. This is only further proof.

/s

sonarus5583d ago

I don't give a shiet about all this technical mumbo jumbo. The fact that the game looks good has already been established and its not necessary to establish it any further. I just preordered GOW3 in full today and i am FINALLY starting to get hyped up for this game. The demo imo was more or less disappointing but i didn't lose hope. Demo did very little to hype me up and was WAY too short.

Santa Monica better do the series justice. Game has got to rock the socks off of every 3rd person beat em up style action game.

PLASTICA-MAN5583d ago (Edited 5583d ago )

"On another note - on neogaf there is a thread "GoW3 has gone gold" page28 has an amazing screenshot of a boss character from the 1st level (won't give away the name, not sure if spoilers are cool). Seeing how rich this screenshot looks, I wanted to let you know the game looks even better then the videos out there. Compression seems to be washing out the image, removing color and contrast. Also on the same page are standalone picts of Zues and Kratos. Both are old content and not final in-game models/textures. Both character went through significant improvements the last couple months. That should be obvious with new screenshots of Kratos were you can't see his ash, and poors. Zues will be equally detailed"
quoted in the 7th comment from the same page!

TheGrimReaper5583d ago

As much as I love the Cell I still have to tell you this:
The MLAA is an algorithm invented by Intel.
http://visual-computing.int...

freediro5583d ago

^ plastica-man

if he is so sure that they had enough detail to make ash and pours visible and that i will be able to see it better on my 40" Samsung HD tv, because the compressed images take out most of the detail. Than i don't no what to say because i was astonished before i read this, now i am flabbergasted at how much better it could possibly get!? Thank God of War III

pixelsword5583d ago (Edited 5583d ago )

I read a story (It's also a story I published) from a guy who worked on the cell for the equivalent of two workman years along with GPGPU and FPGA, and he said the cell was the best overall out of the three. He said the programming for the cell was the easiest to program for out of the three, and he said it was the most proficient as well:

http://www.n4g.com/NewsPend...

so even if the neXtboX uses these alternatives, if the technology behind the chipsets don't improve, it would still be behind the cell that's in the PS3, plus it would be harder to program for.

Gue15583d ago (Edited 5583d ago )

@TheGrimReaper the thing is that it was moved to the Cell and because it's so fast and good at rendering things and calculations that it makes a better job than a GPU. So good that it doesn't even slows down other processes and that helps to maintain a better frame rate while making a better looking game too.

Consoldtobots5583d ago

this is BLASPHEMY, the RSX is supposed to GIMP the PS3 while the xenos is Harry Potters magic wand for the 360 like all the fanboys have been telling us for 3 years and we all know they don't pull stuff out of their beeehind. /s

Anton Chigurh5583d ago (Edited 5583d ago )

Do you know that MLAA technique was used in 90s ?? and the same technique was used for The Saboteur which came before GOW3.

Anyway, this not really a new tech

evrfighter5583d ago

" http://www.realtimerenderin...

more info about it.

Interesting technology to say the least.A nice rough start from some examples I've seen. From what I've seen from The Saboteur MLAA it's similar to 4xAA. Not sure if that's a hardware limitation or not though.

In due time I'm sure it'll mature. Probably maxed out in a pc game i'd imagine.

Syronicus5583d ago

That the PS3 will never do AA properly and yet they have found a way? This is why I am justified in saying to all the devs of old that they were and some still are, plain lazy. Innovative coding is what the PS3 needs and when it is done properly, you get games like God of War III. Pure perfection.

thewhoopimen5583d ago (Edited 5583d ago )

Tisk tisk. You two fanboys are so sly. Almost had me there until I read the articles on MLAA about the Saboteur.

The Saboteur did use MLAA... but only on the ps3. 360 version? NOTHING not even MSAA.

Their implementation was poor because they applied MLAA on the whole screen including the text overlays which resulted in very strange artifacting. Also, as shown in a further article, MLAA unlike classic MSAA is a refining process that is being continually refined. As Santa Monica studio puts it... it is about HOW to detect edges and HOW to blur it that makes a huge difference across MLAA implementations.

So the 360 is stuck with at best 4x MSAA (usually 2x) and a good MLAA implementation like "potentially" the one in GodofWarIII will exceed a comparable 16x MSAA.
Source: http://www.eurogamer.net/ar...

To Quote: In the meantime, what we have is something that's new and genuinely exciting from a technical standpoint. We're seeing PS3 attacking a visual problem using a method that not even the most high-end GPUs are using. You can't help but wonder whether MLAA, in combination with MSAA and a filter to weed out the artefacts, couldn't be hardware-integrated in the next generation consoles.

Syronicus5583d ago

Great post there bud. Bubbles to you for your well thought out post and the information you presented. This is truly amazing to think that the PS3 is capable of 16X MSAA. It was just a couple years ago when the nay sayers said AA could never be done on the PS3 and now look at the possibilities. Great post!

sikbeta5583d ago

EPIC WIN+WIN Situation For:

DEVS+GAMERS

Gaming FTW!!!

DaTruth5583d ago

" I wanted to let you know the game looks even better then the videos out there. Compression seems to be washing out the image, removing color and contrast."

Damn!!!

Mr Logic5583d ago

Actually when Digital Foundry examined The Sabouteur they were very impressed and said that the AA technique they used was equivalent to about 32x AA.

raztad5583d ago (Edited 5583d ago )

@Anton

The Saboteur X360 has no AA at all. This technique is only used in the PS3 version.

@evrfighter

"In due time I'm sure it'll mature. Probably maxed out in a pc game i'd imagine."

Due time means another generation of GPUs, that may or may not be released, having dedicated hardware for it. A general purpose CPU is not efficient enough for that algo.

@everybody

I'm really excited about the future of PS3 games, if I understand well AA-on-SPU is much better than 4xAA. It's pretty clear this tech will be shared all across Sony first/second party developers, resulting in smother games with no jaggies. Hoping for Sucker Punch to update their engine and give us a full AntiAliased inFAMOUS. It would be incredible.

GoW3 is just starting the next gen of PS3 games, post UC2, and it does look awesome.

Rhythmattic5583d ago

I've been a bit skeptical of PS3 fans and their "GOW3 graphics, Its the Shiznit" statements.

If you look at some of my past comments regarding GOW3, I have politely reserved my opinion due to no personal experience with the demo.

Being in Oz, only recently has the demo been available for download. Its absolutely stunning, and its the June E3 code!!!

My hat does not taste nice at all......

And this new tech ??? Holy Moly.... A definite must buy.

2Spock5583d ago

I hate when they use this type of AA, it really softens the image to much and you loose detail.

solidt125583d ago

I understand not caring about all the tech stuff. It gets on my nerves to but the way the PS3 uses the cell to improve graphics and physics interest me because it's a new way of doing things. Im excited to see what can be done next gen with multi-core consoles.

Christopher5583d ago

Holy crap that's genius level tech right there. Where the heck does Sony find these guys?

JustTheFactsMr5583d ago

Running 256MB of the RAM @ 4.5x the speed of the 360 memory helps a bit as well.

But but the Cell./s

5583d ago
TheGrimReaper5583d ago (Edited 5583d ago )

Could please someone clarify why I am getting disagrees for a fact?
I replied to the question if any CPU despite the Cell is able to do MLAA. I posted a link to a PDF of Intel to proof my statement.
I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that (I am studying computer science and we have 4 connected PS3 to develop programs on the Cell B.E.).

And PLEASE read the document I posted earlier before telling everyone that MLAA is the best AA technique out there. As with every algorithm it depends on what is needed (e.g. sorting algorithms).

For the haters I'll say it only once: I own a PS3 and I love it. I love the design of the Cell despite its quirks.
PSN: TheGrimReaper

EDIT: Of course I refer to the classical MLAA because I am not able to make assumptions of how the devs implemented it on the Cell. Could very well be a refined version of the original algorithm. Maybe they found a solution how to eliminate/minimize the shortcomings of the classical MLAA?

EDIT2: Here we go again. Stealth disagrees. Please, if I am terribly wrong tell me what is wrong about my statement! I am willing to learn and will accept it if I made an mistake... :(

raztad5583d ago (Edited 5583d ago )

@above

I didnt disagree with your first post but I disagree now.

Read Digital Foundry article and how this technique requires a number crunching CPU, ie, it's perfectly tailored for the Cell SPU (with extremely fast memory access) but it's quite inefficient on a general purpose cpu (and slow regular memory bus). That's why you havent heard any real implementation of it till The Saboteur PS3 and now with GoW3.

MNicholas5583d ago

that this technique, of using the Cell for MLAA, provided the Saboteur the equivalent of 16xAA.

thewhoopimen5583d ago (Edited 5583d ago )

You got disagreed by me Grim for 2 reasons. The first: Just because Intel publishes an article detailing the ideas of a edge blurring process and calls it MLAA, doesn't mean they provided an implementation. They didn't, and 100% guarantee you it never existed on the CELL processor OR any other processor for that matter in commercial form. Eurogamer's analysis article demonstrates they've never seen it anywhere before. Now it exists on the cell.

The second reason u got disagreed on by me, was because of what you implied based off your source is false. You made it seem like it was some no-brainer filter that you could download off the Intel site (who for some facepalming reason, decided to designing and release software specifically for a rival processor called CELL developed by IBM). Whereas even Anton/evrfighter were sensible enough to give credit to the "real" developers of this technology based off what they read: Pandemic. This was concept, developed and tested into code and run without any hitch to framerate performance. A very difficult achievement indeed.

MLAA is new. GOW3 maybe the only other game to use MLAA besides Saboteur and it seems to me the director at santa monica has a much better understanding of it than even Pandemic. Why would i say this? Because GOWIII features a very strong brown and red palette that Pandemic's MLAA implementation had trouble differentiating in Eurogamer's analysis. It sounds like the developers of GOWIII were able to overcome that obstacle.

likedamaster5583d ago (Edited 5583d ago )

I don't know about all this 'new AA' talk but the game does look really good.

Lifendz5583d ago

You guys are praising the PS3. That makes you fanboys. God forbid you try to claim the Cell is useful for something. That makes a fanboy. /rant

Sony continues to show the world how to use its hardware. If only these devs weren't restricted to the "make both games equal" mantra.

TheGrimReaper5583d ago (Edited 5583d ago )

First of all: thx for your response!

@1.30: you said:"but it's quite inefficient on a general purpose cpu"
I said: "I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that"
You disagree but still telling the same? Sorry I don't get it. Maybe I screwed something up with my knowledge of the english language(from germany).

@1.32:
So what you are trying to say is, that the inventor of MLAA is the person who implements it first? In my opinion the inventor of the algorithm is the inventor of this technique. And in my point of view it is harder to develop algorithms than implementing them.
But you are right with the fact that it hasn't been coded for Cell by Intel and I am sorry my post got misunderstood. Everything I tried to say was that it is POSSIBLE to do MLAA on a conventional CPU (but it won't perform as well as it does on the Cell).

Another proof that MLAA has been invented by Intel Labs:
http://portal.acm.org/citat...

And as you refer to eurogamer, I hope you read the update to the original story of Saboteurs AA. Well take a look at the update-part and tell me again that Saboteur is using MLAA. And while you are reading check out which article is linked to the statement "MLAA" by the staff of eurogamer ;).

http://www.eurogamer.net/ar...

PLASTICA-MAN5583d ago (Edited 5583d ago )

@ TehGrimReaper: The MLAA used in GOW3 is way more advanced than the primitive MLAA algorithm provided by intel and the MLAA used in Saboteur game which causes many artifacts!

SantaMonicaKen also stated after that on page 17:

"Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper. The #gow3 AA technique saved 5ms from the GPU, costs ~20ms on 5 SPU's (~4ms Latency), its very pretty and only on #ps3."

SantaMonicaChris said in page 16:

"Graphically there's been HUGE changes since the demo! What you see in the demo is close to a year old. Since then, on the code side, we have added a ton of of stuff, including motion blur, godrays, reflective/refractive surfaces, and improved anti-aliasing. We've improved the lighting, improved the depth-of-field code, and fixed some problems (present in the demo) with the texture streaming to ensure hires textures are correctly streamed in at all times. We added additional features to the shader system to allow the artists to create even more impressive looking materials. to the shader code. We greatly overhauled the shadows. We also spent a lot of time optimizing the code, and the artists and designers did a fantastic job optimizing assets from their end. There's probably lots of other things I'm forgetting off the top of my head, but,in short, the demo is a pretty poor representation of the final game at this point; the final game is way better in every aspect! We badly wanted to release an updated demo that properly reflected the much improved state the game is in now, but we just ran out of time. It came down to a choice between an updated demo and additional polish to the final game, and we went for the polish! ."SantaMonicaKen also stated after that on page 17: "Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper. The #gow3 AA technique saved 5ms from the GPU, costs ~20ms on 5 SPU's (~4ms Latency), its very pretty and only on #ps3." SantaMonicaChris said in page 16: "Graphically there's been HUGE changes since the demo! What you see in the demo is close to a year old. Since then, on the code side, we have added a ton of of stuff, including motion blur, godrays, reflective/refractive surfaces, and improved anti-aliasing. We've improved the lighting, improved the depth-of-field code, and fixed some problems (present in the demo) with the texture streaming to ensure hires textures are correctly streamed in at all times. We added additional features to the shader system to allow the artists to create even more impressive looking materials. to the shader code. We greatly overhauled the shadows. We also spent a lot of time optimizing the code, and the artists and designers did a fantastic job optimizing assets from their end. There's probably lots of other things I'm forgetting off the top of my head, but,in short, the demo is a pretty poor representation of the final game at this point; the final game is way better in every aspect! We badly wanted to release an updated demo that properly reflected the much improved state the game is in now, but we just ran out of time. It came down to a choice between an updated demo and additional polish to the final game, and we went for the polish! ."

Edit: @ 1.38
Like you said it is still MLAA isn't it?
Take an example: You have a tiny knife that could barely peel a potatoe and on the other side you have the BLADE OF OLYMPUS, you can still say they both are blades, but the Blade Of Olympus can kill gods, colossi and titans, it's even stronger than an atomic bomb ^^!
Now can you say they are still random blades with no differences? No of course! Using this technic is different among developpers and from machine to machine! Using MLAA like intel invented it once upon a time ^^ with regular CPUs is like using the tiny knife to kill a titan; using MLAA with the Cell like Pandemic Studios did with Saboteur is like giving the tiny knife to Kratos and telling him to kill the titans with it, altough he can do some damage with that, he can't kill them, but giving him a much upraged Blade Of Olympus, referring to what Santa Monica Studios did with improving the code to fit the Cell, thus giving Kratos the ultimate chance to slaughter the titans with ease!
Now everybody got what both of you and I mean! Cheers !

TheGrimReaper5583d ago (Edited 5583d ago )

Ok there we have it straight from the devs: Improved the original MLAA algorithm (see the first Edit of my post 1.29) and Saboteur isn't using full-fledged MLAA.

EDIT: @1.37 I have NEVER said GOW III uses an EXACT copy of the algorithm. And the devs said they improved the original algorithm. If you tune a Mustang it'll still be a Mustang.

raztad5583d ago

@Grim

Sorry man it was my fault, I rushed through your post and I didnt catch this paragraph:

"I haven't said it would be a perfect fit for every CPU out there and I know very well that the SPUs are very good for stuff like that (I am studying computer science and we have 4 connected PS3 to develop programs on the Cell B.E.)."

We definitely agree about that.

OffTopic:

Has anyone watched the Gamespot commercial? I want confirmation everything is IN-GAME, because it does look mindblowing. The lightning, textures, the perfect AntiAliasing, everything is out of this world.

thewhoopimen5582d ago (Edited 5582d ago )

No that is not what I am saying. However a proof of concept is not the same as actual finished product. Intel's paper details a possibility of analyzing edges and blurring them as a possible alternative to hardware MSAA. To me it would be like the analogy of a paper dealing with the use of combustion to power a moving cart. However, until the car is built, it is nothing more than an idea on paper. It would be like me saying flying cars are possible and showing you a diagram how that might work. But until somebody builds it... it is nothing... let alone mass producing it.

Intel's implementation of MLAA is like a pre-prototype of a horseless carriage compared to a modern car. The credit should be noted, but the guy who builds the first production car (Henry Ford) shouldn't be understated either. Henry Ford had to develop a streamline process to mass manufacture cars. In the same vein, I view Pandemic and now Santa Monica's contribution as a farcry from Intel's MLAA "idea". Believe me, if you tried to implement Intel's MLAA into any game today, it would look like S**T assuming it even worked properly, and probably take most consoles or CPUs to its knees.

evrfighter5582d ago (Edited 5582d ago )

not to bash GoW because I enjoyed the first one. I just got done playing the gow3 E3 demo and if they didn't change the AA in it then It's definately comparable to 4xAA.

I game on a 24" pc monitor 1080p native. Now on pc monitors if something is not running at native res its really really easy to spot flaws like jaggies, blurry colors, color artifacting. you can view a pic of my setup in my bio to show you that I'm not using cheap generic monitors.
http://reviews.cnet.com/lcd...
http://it-review.net/articl...

Because of this jaggies were noticeable but not as bad as KZ2, UC1, or Bad Company 2. It was very tolerable and easy on the eyes but like I said the jaggies were noticeable. Very similar to 4xAA when I'm gaming on my pc. At 8xAA on my pc jaggies are almost non-existant. This wasn't the case here. Fun demo I might add

MLAA is still a work in progress and if it's less resource intensive than regular AA. I can't wait for it to mature.

shadow27975582d ago

They've completely changed their AA since the E3 demo. The demo WAS MSAA 2x, I believe.

Quote from the same person on the same forums:
"off the top of my head, features added since E3 include: -anti-aliasing on the cpu - looks much better then the 2x at E3."

Just wanted to clear that up. The demo is not representative of this technology.

evrfighter5582d ago (Edited 5582d ago )

Oh nice then I have yet to see the final product.

As a tech geek I'm putting my ps3 fanboy hate to the side and checking out how much progress has been made with MLAA

The CPGPU's coming out in the next year or two I'm sure will most definately be taking advantage of this. Probably coded into DX11 when it becomes refined. Of course the real question on many people interested in technologies mind is how much frame rates it would eat up compared to regular AA.

I'm assuming it's less but knowing benchmark PC enthusiasts they would jack up MLAA and there will be MLAAx?? vs. AAx8 AFx16 comparisons all over the web. AAx8 AFx16 gameplay is truly a wonder to behold in bad company 2 Jaggies really don't exist. I'd take a screenshot but DX11 seems to break fraps and I can't even print screen>paste to paint All I get is a white screen.

PLASTICA-MAN5582d ago

SantaMonicaChris wrote on page 19:

"Desmio asked:
>God Of War 3 is using DEFERRED RENDER?? thanks friend
Our engine is a hybrid between a "deferred" and a "forward" rendering engine. There's no inherent value in being fully the one or the other; there are benefits and drawbacks to both. For that reason, we do some things in a forward fashion and other things in a deferred fashion, all depending on what makes the most sense in terms of trade off between speed, functionality and ease of use."

Def Warrant5581d ago

Always bank on Sony and Santa Monica studios to deliver the best gaming experience on any PS platform.

PS3 gamers FTW!!!

+ Show (43) more repliesLast reply 5581d ago
Darkeyes5583d ago

When Digital Foundry did an article about the Saboteur AA, they were informed about this by none other than GOW devs themselves... Here check out the Updated version..

http://www.eurogamer.net/ar...

So these guys know what they are talking about... Hope all Sony First party devs pick up this technique.. Couldn't see a single jaggie in those GOW3 videos.

saint_john_paul_ii5583d ago

its kind of weird to see a game like the Saboteur get this type of AA but then loses out in lighting, while GOW3 does both.

jack_burt0n5583d ago

eurogamer being wrong nothing new there.

I hope 99% of pandemics staff go to sony, saboteur was a good game better than creed 2 imo would love to see them working on exclusive software.

beardpapa5583d ago

anyone think that maybe GT5 uses this technique?

Finalfantasykid5583d ago

Lets hope more developers will be able to use this technology. Even if it is just first/second party developers, those games could become significantly better looking. 5-6 milliseconds is huge, especially for a 60fps game.

saint_john_paul_ii5583d ago

if more devs want to you this tech, then they need to lead on PS3, cause thats their best bet on making at good looking game without limitations. just saying, no fanboyism intended...

Godmars2905583d ago

The thing is, Pope, do devs want to use the tech.

Square isn't unless some other dev makes an JRPG above the level of what they do, only there's no one even at their level.

jack_burt0n5583d ago

@ ur grace

Yeah but sony could theoretically build it into the tools already out there, literally free up an spe and get it handling AA for all games being released.

alphakennybody5583d ago

share it with the world, I want to see beautiful and great games! pouring like the amazon rain on rainy seasons

Godmars2905583d ago

To get the needed quality you've got to wait for molasses, not water.

Michael-Jackson5583d ago (Edited 5583d ago )

Only on and only possible on:

Triple A station 3.

;-D

make.believe

Das_Bastardion5583d ago (Edited 5583d ago )

This sh!t's gonna be supreme

I preordered Alan Wake and i know it will be good too... but not at the level of this monstrosity

This game is just SO epic, the only douchebag that will not like it is that Jim Sterling mongoloid bastard of Destructoid

thereapersson5583d ago (Edited 5583d ago )

Oh, and don't forget those pretentious, head-up-arse douchebags at EDGE. They'll claim God of War III is pretty, but just "more of the same", and give it a 6/10. Then when Halo: Reach drops, they'll jizz in their pants and won't hesitate to award it a 9/10.

If only the God of War team was from the UK; Maybe EDGE would be more inclined to give it a good score... lol

rawd5583d ago

holy fVck!!! Simply brilliant

Show all comments (170)
140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

Read Full Story >>
culturedvultures.com
darthv72104d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz149104d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga104d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero103d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga103d ago

Ascension is VERY underrated. Remake please!

Venoxn4g104d ago

Decent list.. I would put the Castle Crashers as well..

1Victor104d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos104d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv72104d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos104d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel1989103d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv72103d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans103d ago (Edited 103d ago )

The list is missing Folklore.

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120°

14 Years Later, God of War 3 Still Has The Best Boss Fights

Kratos' journey in God of War 3 was an angry rampage against the Greek Gods, resulting in some of the best boss battles in gaming.

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tech4gamers.com
TheProfessional258d ago

They went from amazing, huge scale bosses to shirtless Norse people with tattoos...

The only good boss in the new god of war was the mountain dragon.

xHeavYx258d ago

I like the new GOW games, but I do feel that the brutality of the games were toned down way too much in favor for (what some people may call) heartwarming stories. I think both things could co-exist, but if I had to choose, I'd rather have the brutality back.

Goodguy01258d ago (Edited 258d ago )

Agreed. I... barely even remember any of the bosses in Ragnarok even lol. Story bosses only, optionals excluded. Kinda wish Kratos was still an all brutal angry man that way we do go after pretty much all the gods in each mythology. New gow, you feel bad about them...

ravens52258d ago (Edited 258d ago )

I have to agree. Some of the best boss fights. Felt so good to get a new weapon when you beat em. The Hades fight and Hercules fight were dope. The Poseidon fight was fire especially when you went first person. Damn I want to play it over. Sadly all I have is 3 and the new ones. That's why I want a remaster of the first two.

Levii_92258d ago

And we will never.. EVER, get an insane awesome game like this ever again (at least not directly from SSM and Sony)

Hey do you remember those Atreus sections and that Angrboda section where you collect fruit or whatever the f was happening? No. You remember when Kratos ripped off Helios’s head just to use as a flashlight. You remember when he chopped of Hermes’s legs to just so use his boots and you remember the Aphrodite section, when he was gutting Centaurus’s with guts spilling out and when he tied a half naked girl to the gate mechanism pulley thing or whatever it’s called just so she can hold the heavy gate by being mangled into a bloody mess. Good times. 😂

victorMaje258d ago

Mark my words, maybe not God of War, maybe not SSM, but a few years from now, the story will be one of vengeance, the protagonist will be there, the gameplay will meet the expectations, and the right team will be put together, it will feel so refreshing again, and we will rejoice. It’s inevitable.

257d ago
jambola258d ago

I remember it slightly more fondly because with only 2 characters it was nice to have less yapping and mimir not yelling forced tutorials at me

mkis007257d ago

I like mimir though. He gives more lore for this universe, because God of war has its own lore somewhat separate from actual Norse myth.

jambola256d ago

@mkis007
I'm ok with mimir in cutscenes
I just mean constant yapping and yelling in battle mostly

mkis007257d ago

I do love the hades fight...so fricken brutal how you bash him into the ceiling with his own weapons over and over.

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70°

The Best Video Game Opening Levels In Gaming History

The Opening Levels that hooked gamers from the outset.

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wealthofgeeks.com
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