Edge: Jay Kyburz Interview
As one of Irrational’s Australian studio’s first hires, Jay Kyburz worked as an artist and designer on games including Freedom Force, Tribes: Vengeance and SWAT4: The Stetchkov Syndicate. After designing levels for BioShock, he left to form his own independent developer, called Iron Helmet. Though not yet officially a company – Jay works from home, supported by developers under freelance contracts – its first game is already fully playable.
Neptune’s Pride is a free multiplayer strategy game about conquering a galaxy in realtime. Running in your browser, completing even a single game takes weeks of careful planning, alliances and subterfuge. Edge spoke to Jay about why he left Irrational, his future plans, and why backstabbing is good for the world.










