10°

NowGamer: Peter Moore Interview

In their latest feature NowGamer has a quick chat with EA Sports' President, Peter Moore.

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130°

I Miss When Games Came In Full Package Rather Than Broken Mess Filled With Microtransactions

The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.

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Christopher23h ago

It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.

Hugodastrevas22h ago

I don't think MTX target the common gamer but instead predate on the so called "whales". It's gambling pure and simple.

Christopher21h ago

Oh, so it's okay to buy MTX-laden games as long as you don't spend money on MTX, which has led to even more MTX-laden games with even more predatory practices where content that used to be unlocked is now behind paywalls?

C'mon now people. You gave the corporations and inch, and they kept taking and taking. Community members told people that investing in these things alone would only lead to more and more MTX and putting more and more behind paywalls. But it's only the fault of the corporations, not the people who kept supporting it with purchases as more and more was taken away?

Hugodastrevas20h ago

@Christopher that's a straw man, I didn't say any of that I just added context.

-Foxtrot18h ago

Well exactly

People stand up for something which seems small to them and they get called whiners or negative. Then years later the shit hits the fan and they all go “why is this happening?” Like they are innocent.

The issue aswell is younger gamers who grew up with all this thinking it’s normal and we all just look like old farts yelling at clouds when we’re trying to help us all, even them.

Crows906m ago

Who woulda thought that listening to your elders could be a good idea...too late now

Hugodastrevas22h ago

This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.

isarai22h ago

Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.

shinoff218314h ago

There's such a misconception about every game needing a patch,this and that when in reality it's not even close. You nailed it isarai

Crows905m ago

It's really only AAA devs and publishers that seem to have these constant problems

z2g1h ago(Edited 1h ago)

And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.

You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.

All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.

Crows901m ago

Nope. Some gamers are to blame. Never demanded anything you mentioned.

A fully finished and functioning product is a standard. It's not demanded. If someone sells you a tv that only works 60% of the time are you going to recommend it OR write a review calling out the obvious problem...it's not a demand...it's a standard.

A standard triple A publishers can't seem to hit consistently.

Kinza550121h ago(Edited 1h ago)

This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!

70°

Gamescom Latam 2024 has just announced its finalists for the latam BIG Festival event

"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.

200°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B1d 18h ago

Yup..this is 100% the sad truth

z2g21h ago(Edited 21h ago)

The elephant in the room tho is personal accountability. It’s easy (albeit basic) to blame the big, bad corpo, but microtransactions wouldn’t be where they are if gamers didn’t spend money on them. As it stands the MTs usually make more than the game. Publishers know raising game prices will cause backlash, so they do MTs to compensate. But the adult conversation is consumers determine the success of products with their wallets. So if MTs are a huge thing, it’s because we as consumers told them we like them by giving them a lot of money for them. So if you don’t want them to be a thing, convince your fellow gamers to stop buying them and expect that games will be decently more expensive. You all can disagree all you want, but reality is a bitch, and eventually you have to live in it.

anast20h ago

Trying to convince people is the least realistic thing. If we are trying to be adults, actual action is what changes things not "convincing campaigns" on platforms owned by the people 'you' are going against. It's madness and idealistic.

ApocalypseShadow14h ago

Easier said than done. I've told gamers for years to not buy micro transactions, expensive dlc, etc. Gamers bought it anyway. Didn't fit on a DVD that would have fit on a Blu-ray disc.

I also told some gamers to not pay for online like Xbox Live because it would force the rest of the industry to only offer playing online if you pay for it. Told them not to support a broken console that Red Ringed. To not support Xbox One because Microsoft tried to take away game ownership and how you play your games. To not pay for a console by one manufacturer where a, now 3 trillion worth, didn't make enough games at the level of Nintendo or Sony who are worth less money.

How much of that did you support anyway with your money then go back and read your comment again.

notachance8h ago

yeah that was like telling people not to do drugs or alcohol, these game companies invested a lot of money in researching about how to make people buy MTs, from creating mechanics like loot boxes, purposely make the game grindy, all the way to menu designs and what color and sound effects played when gamers bought MTs.

It was specifically engineered to take advantage of vulnerable and prone to addiction people.

bradfh7h ago

@z2g
People always struggle with issues like drinking, drugs, and gambling. But in games, especially those played by kids, microtransactions are another way companies take advantage of them. It's a problem that needs addressing.

+ Show (1) more replyLast reply 7h ago
S2Killinit6h ago

I recommend everyone read this article.

My suggestion is to name these transactions, what they ARE: Hidden-fees.

isarai1d 10h ago

I mean except for the amount of content you're paying for.

Hugodastrevas23h ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot22h ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

Hugodastrevas21h ago

Probably, but I wasn't as cynical back then and €5 wasn't a big ask to get the guns with grinding instead of renting them, and the game was good (still is on the PS5/4)

CrimsonWing6921h ago(Edited 21h ago)

I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…

I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.

CantThinkOfAUsername14h ago

That's just Blizzard. Unlike Bethesda's $0.99 horse armour, Blizzard's first microtransaction, Sparkle Pony, cost $15.

Phoenix766h ago

Bethesda out did themselves a few years back with 76. They released a Xmas bundle for half price on day of release! So, was meant to sell for only $12 from day 1, but tried to convince everyone it was half price, by marking it at $24!

Shane Kim21h ago

As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.

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