The Future of the RPG

(Post by TomDan87 on TheGamersHub)

The videogame has been around for a little while now, and it's evolved considerably from its roots in the arcades. Games of today are mind-bogglingly complex compared to what they were even as little as ten years ago. Who knows where they'll be in another ten years? Well, no-one, but I'd like to put forward a few ideas as to why the future of video games may be very closely tied in to the RPG. Current trends suggest that games are trying to be more "cinematic." This to me makes no sense: why try to be like an existing media? Especially one as established as the cinema. Surely, the videogame industry needs to take what separates games from other media and expand on those elements, elements which I believe are mostly present in the RPG genre.

Other genres

Firstly, I'd like to point out a growing trend, which is that many other game genres are borrowing liberally from the RPG. Most visibly is the RTS, with games like WarCraft 3 and Dawn of War 2 including persistent characters in both single- and multi-player, with earnable experience, upgrades and weapons. Even shooters have had their share of RPG elements, with games like Modern Warfare 2 incorporating experience-based rewards within the multiplayer suite. Games like Batman: Arkham Asylum use an experience-based progression system to gradually improve the character's abilities, and even driving games like DiRT and Forza use an experience and level system for recording progress. These RPG systems have multiple uses, but generally the idea is to provide a sense of progress, as well as allowing the player to have a level of input towards that progression.

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