Are games trying too hard to become movies?
Twenty minute long, gorgeous, breath taking animated cut scenes. Sweeping, academy-award worthy musical scores. Intensive, interpersonal character development. With elements like these becoming common features, it's no secret that videogames have been becoming increasingly cinematic and story-driven in recent years. But are games trying too hard to become movies?
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
A donkey kong movie would be AWESOME!
Really though a good game can be set up like a movie, people like story when they play something for hours and hours and a movie like experience can give that.
Kool article. I always believe in games as next step in art, taking Cinema to next dimension, just like cinema itself took music, writing and acting to next dimension.
I hope to see more cinematic games but th ones that dont forget about gameplay. A truly good game must be both cinamtic and artsy and yet uber addictive and fun to play. Examples: God Of War, Halo, Devil May Cry and MGS.
Weird that Blizzard RTS'es were not mentionned.
For it's time Starcraft had one hell of a complex storyline.