GamingOwl writes:
Please remember that games are supposed to be fun! Keeping of your radiation and detoxifying yourself when it get too high isn't fun. Having malaria and having to pop a pill every now and then isn't fun. Losing a fight not because you lack skill as a player but because your characters lacks the necessary skill points isn't fun either. Killing a bunch of sheep over and over until you finally get those skill points isn't fun. Playing the role of the messenger and running back and forth from one person to another isn't fun in real life, and it's definitely not fun in a videogame. Using Excel to sort through 500 different swords with slightly different stats isn't fun. Not being able to open a door because your nose picking skill isn't high enough isn't fun either.
Pure Arts Reveals Borderlands Collectible that fans should l8ve.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
The rumoured Fallout 3 Remaster is still in development, but it will be years until fans get to play it on new platforms.
It's crazy New Vegas wasn't worked on first to launch alongside Fallout Season 2.
They could have added all the cut content they had planned but didn't have enough development time to add, possibly even expand on it a little more. For example, have the Vegas strip as one big hub over being chopped into smaller sections we have to keep loading into.
The only Fallout game I’ve played, PS3 had to keep stopping every few minutes to save. Next thing I knew the credits were rolling and I never did any side quest. I never replayed the game because of all the bugs the game had.
Games aren't always purely about fun for the sake of fun. They're about challenges for the sake of fun. What he seems to be proposing is that games all become cakewalks where you run around and shoot stuff with virtually no consequences. Dying isn't fun, but if you didn't have the prospect of dying in a game, then there would be no sense of accomplishment. The real bottom line here though is that if you don't like that style of gameplay, then don't buy that style of game. If radiation levels weren't an aspect of fallout then you'd lose a serious part of the atmosphere. Playing the messenger too often can indeed be boring, but usually it's not like you walk from point a to point b and back again, you have to overcome some obstacles to do it, explore some fascinating new area and there's a pay off for succeeding.
This guy just doesn't like RPGs is what it come down to, and if you don't like them, you really have no business talking about them. They're not made for you. What RPG fan complains about having Dialogue options. If anything the problem isn't too many dialogue options, its too few, and not enough that have serious consequences down the line. Maybe you won't want to get into NPC's good graces, maybe you don't want to know their life stories, but I do, and so do the people who play these games. Variation in dialogue is instrumental in adding to re-playability because it allows for the development of a unique story.
This guy just goes on a rant about what he doesn't care about, well other people do care about those things, and those same people don't care about what you have to say. Go back to playing MW2 and stay away from ME2, plain and simple.
This guy goes on a rant about how overly complicated rpg's have become? Why should an Rpg or ANY GAME for that matter be linear and not give you choice? Perhaps he gets his kicks from a game holding your hand or simplifying things but I (and Im sure many of my fellow gamers do not)
Damnit!!! I want to decide whether or not wear a ring that gives me +5 dexterity or ring that gives me +2 will power!!! I believe the great appeal to games such as Oblivion, Fall out, Demons Souls or Mass Effect are in the ability to offer the player choice.
And why on EARTH would you compare Ratchet and Clank to an RPG? Last I checked it wasnt an RPG but a different genre entirely. Games dont need to be overly complicated by they also shouldn't be dumbed down
And lastly Mass Effect is an excellent game..but EVERY SINGLE one of his complaints can be found in this game. Item and equipment management can be horrendous at times. Dialogue can go on for hours (which isnt a bad thing). And there are a ludicrous amount of planets to explore so whats his beef? And then he still says " Oh Im gonna buy it."???
Gamers these days..
I think this guy totally miss the point on RPG.
This writer should at least know what he's talking about. RPG stand for role playing game which means you have to play in that character shoes. This means that the skill you should use is within your brain. So don't write something like
"Losing a fight not because you lack skill as a player but because your characters lacks the necessary skill points isn't fun either".
I keep it simple as you wanted ... go play action games not RPG.