From PS3 Attitude: "If you have read any review of Polar Panic by now, you've probably seen something about how it's relate to the classic SEGA game Pengo. While the game does feature the same ice block pushing mechanic, it is also so much more than that.
You play as Polar, a polar bear living in the Arctic whose home is being threatened by the evil Mr. Big and his Globoco corporation. They plan to use their massive machines to drill for oil and other natural resources, forcing Polar and his family to either leave or die.
It's up to Polar to stop Mr. Big and the hunters from destroying the Arctic by using any means necessary. Ice blocks, dynamite crates, and rolling barrels are just a few of the tools you'll need to crush the evil Globoco."
The jerky jerk-face Mr. Big and Globoco Inc. are destroying the arctic forests and are practicing off-shore oil-drilling without concern for the cute and cuddly wildlife or their environment. You may find yourself feeling as though you have transformed into Mr. Al Gore to save some polar bears. Your not just any polar bear, you play as a polar bear named Polar Bear. Okay, so our players parents weren’t too imaginative with the name, but does this ice cube-sliding action-puzzler have enough creativity to grab you and your cold hard cash?
Console Monster writes :"The premise behind Polar Panic is straight forward enough. Taking the role of Polar (the polar bear!) you must navigate your way around a maze saving your family and destroying the enemy in the process. To make things interesting the maze is filled with different types of blocks, from simple blocks of snow that require smashing, to explosive crates that require careful handling to ensure correct use. Being very snowy the floor is quite slippery, so pushing a block will generally set it off sliding in the direction pushed, making things a great deal more challenging requiring careful planning in order to ensure no mistakes are made."
Polar Panic is yet another Xbox Live Arcade game- but how does it measure up against the increasingly stiff competition?
Here is a snippet from the review:
"While I have just spent a good chunk of your time explaining the story this mode is actually the weakest part of the game. Like every game mode you spend your time pushing or smashing a variety of blocks with in a maze like arena (viewed from the top-down) that is made up of said blocks. In the story mode however you are forced to solve the relatively simple puzzles while juggling hunters who are out to kill you and a time limit. Combining all these elements makes the 50 level of the story mode unforgiving and frustrating, which is a shame because both puzzle and survival modes are significantly more engaging."