David Jaffe has seemingly lost all interest "in the genre of single player action/adventure games" after designing God of War. This from Jaffe's personal blog.
He continues: "I've really lost interest in making any kind of game that does not fully and only embrace interactivity in the most purest sense… I don't want to tell stories with my games anymore."
Fairly surprising stuff, when you consider what a huge commercial and critical hit God of War was. Read on to find out why this lauded games designer has decided to eschew making epic stories in favour of what he refers to as 'purer' 'rawer' games.
well, i think its a good thing he wants to develop more inteactive, in depth games.
While I don't have my PS2 anymore, God of War is one of the reasons I kind of wish I still had it. In fact, this game almost single handedly kept me from selling it. More interactivity in games is always good, don't get me wrong, but it is sad when the lead designer of one of the 10 best games of an entire console generation (my opinion) loses interest in the game or even the genre as a whole. On the other hand, he has shown what he's capable of and if he keeps his high standards, whatever he ends up focusing his efforts on is pretty much guaranteed to be awesome.
Look at Bungie, they use to tell rather simple stories in videogames and now look at Halo, one of the best vido game stories ever told.
"quit yapping and get to design"
whaa pish (whip noise)
This is a sign of developer burnout.. He'll be back for God of War 3, and he knows it.. :)