The best games are never forgotten. Even if they sell poorly, they live on because gamers and critics can't stop talking about them. What about the next-best games, though? With hundreds of new titles being released each year, the low-selling games that aren't showered with awards are in danger of being swept under the rug.
TopSpin 2K25 Review - After a very long hiatus, TopSpin is back! Can Hangar 13 bring the venerable tennis series back to relevance?
Almost unbelievably, Days Gone has just turned 5 years old after launching on April 26th, 2019. What's changed in that time?
WTMG's Oliver Shellding: "I feel The Hungry Lamb is for a specific audience, though I can’t quite align with whom that might be. It’s not thrilling enough to land in constant VN recommendations, it’s got uncomfortable relationships which will put most people off, and the endings never hit the high note that satisfies everything. The twists are pretty recognizable from a distance, the voice acting is good, the character designs are alright and the pacing is decent. So many things rubbed me the wrong way and it makes it very easy to delete it from my PC concluding the review. Dive in if you must because of morbid fascination, but you’ve been cautioned: it’s a downward spiral without anything to make the trip worthwhile."
Vampire: The Masquerade - Bloodlines was badly delayed because of the HL2 code theft. I stopped playing because I could not handle the bugs.
Although I played Mirror's Edge on the 360, I bought it again during the steam sale. I really like the clean architecture in this game.
I am playing Stalker:CS at the moment. the first, like the second used to break save with every patch. Hence, why I only got back to CS last week. I lost my original disk while moving from the UK to the US. But again Steam saved me and I picked it up for $4.
That maybe my favorite game ever and no one bought it.
If you like Diablo 2 then I would say Nox
the game's incredible, and here are some console games:
- Rogue Galaxy
- Brave Fencer Musashi
- Tactics Ogre
- Grandia 2
Dead Space
The comments on MadWorld:
"If someone tells you that an upcoming Wii title is going to make the console a destination for mature gamers, take them to Gamestop and point at the unsold stacks of MadWorld. People expected a revolution out of this gory beat 'em up and it only managed to sell 60K copies in its first month on the shelves. While it's a gory game, there's more to the game than just over-the-top executions. The comic book-style graphics, visceral combat, and deft story penned by designer Yasumi Matsuno (Final Fantasy Tactics, Final Fantasy XII) would've been enough to make this a hit on any other console."
---------------
Where to begin?
One, why does everyone have this absolute chub for first-month sales? Not all games can open like Halo. MadWorld's lifetime sales are actually decent:
http://news.vgchartz.com/ne...
Two, yes, there's more to the game than over-the-top executions. But it's worth mentioning just how repetitive the gameplay is between the sections where the story is told.
Three, this would've been an absolute hit on other consoles? Really? The Clover/Platinum guys have had this problem before (and it's not limited to one console). And how many black and white, six-hour long repetitive brawlers with no replay value do you see on the 360 or PS3? Plus it's already a moderate success on Wii.