When Zero was first released in 2002 it was a moderate success because even though it looked quite stunning at the time the core design was outdated ... even then. This was partly due to the fact that the game was in fact originally designed for the Nintendo 64 a few years earlier.
The controls were unintuitive and the fixed camera perspective could be very frustrating. Zero was the first all new Resident Evil game since 2000's Code Veronica and many fans of the franchise were a little annoyed that the quirky issues were still rearing their ugly head, even after years of complaints. Opening doors for instance was akin to watching paint dry and when the characters climbed stairs you had almost enough time to nip downstairs and put on a pot of tea.
Got that retro survival horror bug? Here's Chit Hot's picks for the seven best survival horror games from yesteryear.
Eternal Darkness was way ahead of its time especially for a Nintendo exclusive.
I would love to see a remake or sequel (multiplatform)
4 people love Eternal Darkness.
Quick! Jump on that remake, whoever holds the rights these days.
GameFlavor's Resident Evil First Aid Drink is making a comeback, offering high quality Resident Evil merch.
Games like Lethal Company end up scary because of their freeform nature, while Resident Evil's polish and storytelling ultimately make them rather tame in comparison. Agree or disagree?