Even though the antagonist of the story, George Broussard, co-owner of 3D realms, didn't consent to be interviewed for this story, Clive Thompson pieced enough together to get a good picture of what the hell went wrong. And it's obvious.
Here's the bottom line: bad management. Broussard kept stalling and stalling the release because he could, since he and the company were both bursting with enough cash to sustain things semi-indefinitely. Until they weren't.
Obsessed with moving the game into the latest engine, starting from Quake, to Unreal, to whatever-the-hell-else they were using between 1998 and now, Broussard basically condemned the game to development hell. If he had taken the boss's role of putting his foot down and making a decision to ship the game instead of constantly being in the engineer's role of always wanting the newest thing, we'd probably be playing the 3rd sequel for Duke Nukem by now.
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.
They wasted their time trying to fit it on a last gen format for a faulty console like the 360.
this was one of my fave games on N64
So basically the game developer basically wanted to make the perfect game and kept starting over when a new game engine came out. But they didn't worry about when to release it since they had so much money to support them but then that soon ran out as well.