Violence in Videogames: A Disjointed Muse

Violence in Videogames: A Disjointed Muse

MostUnfurrowed|17 years ago|Culture

ResumePlay.net writes:

‘If you despise word walls, or semi-disjointed pondering of ideas in which I’ve got no professional grounding, then close this page now. This isn’t an expert opinion into violence in video games, I’m one of ‘you guys’, as this article is very, very unlikely to ever fall into the hands of ‘non-gamers’ in reference to those who don’t know their Call of Duty from their smoked salmon. I’ve grown up with video games, but in a different manner to most mainstream gaming journalists. Obviously I’m younger and from my experience, other journalists seem to be around the early to mid twenties with the occasional elder of the group. This means that one of the first games I played was Driver, in relative terms a fairly ‘advanced’ game in the grand-scheme of gaming. The beauty of this game is that I and many people saw it as being relatively harmless, although I can imagine there may have been slight concerns given the heightened public awareness of Joyriding, certainly in the UK, at the time this game was released. Given my age, I never really played the game ‘properly’, I just liked to see how long I could last, being chased by the police, in San Francisco because it was quite a novelty to be able to take off and occasionally completely screw over the game’s physics engine.’

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